Reputation: 54593
My iPhone app will have a map with about 10
points on it. It will play sound files based on the proximity to those points.
What's the best way of managing these resources?
The end result should be an app binary with the sound files embedded and the records stored in core data. Doing stuff on first launch of app is also OK.
I think my question could be rephrased to: how do I manage resources programatically, at build time?
Upvotes: 1
Views: 80
Reputation: 3629
Add the sounds folder as a 'folder reference'. Then any files you add to that folder will be included in your bundle. Right click on your project->Add Existing Files then choose 'Create Folder References'
Upvotes: 1