Reputation: 876
I've trying to communicate with an Arduino Due in C#. The communikation works quite well, but my DataReceived handler needs about 1 second to react. This is my problem because I have to send up to 1 billion (1*10E9) commands.
If I activate a DEBUG Setting in the Arduino, it tells me that it's need 64 Milliseconds for a command. I think the C# the App should get it no later than 80 Milliseconds after sending it.
Here is a Part of the Code:
StopWatch s1 = new StopWatch();
private void Open_Port()
{
string port = null;
int baud = 0;
bool ERR = false;
if ((COM_cb.SelectedItem != null) | (BAUD_cb.SelectedItem != null))
{
port = this.COM_cb.GetItemText(this.COM_cb.SelectedItem);
baud = Convert.ToInt32(this.BAUD_cb.GetItemText(this.BAUD_cb.SelectedItem));
ERR = false;
}
else
{
ERR = true;
System.Windows.Forms.MessageBox.Show("Error Msg");
}
if (ERR == false)
{
serialPort1.PortName = port;
serialPort1.BaudRate = baud;
serialPort1.Open();
}
if (serialPort1.IsOpen)//Kalibrieren der Buttons
{
OPEN_btn.Enabled = false;
CLOSE_btn.Enabled = true;
textBox1.ReadOnly = false;
ERR = true;
}
}
private void Print_Click(object sender, EventArgs e) // start
{
Thread t = new Thread(transmit_pic);
t.Start();
}
private void DataReceivedHandler(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
s1.Stop();
//Till this line it take 1 Second after sending
//string t = "";
int byt = serialPort1.BytesToRead;
byte[] buffer = new byte[1];
for (int i = 0; i < byt; i++)
{
serialPort1.Read(buffer, 0, 1);
if(buffer[0] == '0') {
got_answer = true;
}
//t += (char)buffer[0];
}
//RxString= t;
//this.Invoke(new EventHandler(DisplayText));
}
private void sendAktion(int[,] data)
{
string s = int_to_string(data, false);
Console.Write("Send->");
serialPort1.Write(s);
s1.Start();
got_answer = false;
int i = 0;
while (!got_answer) { i++; } //wait for answer
i = 0;
Console.WriteLine("back again ");
}
private void transmit_pic()
{
stop = false;
Bitmap bm = new Bitmap(img);
if (!serialPort1.IsOpen)
{
MessageBox.Show("Open the Serial Port first!");
}
else
{
int size_X = bm.Width;
int size_Y = bm.Height;
for (int h = 0; h < size_Y; h++)
{
for (int w = 0; w < size_X; w++)
{
if(/*somthing happend*/){
//get data...
sendAktion(data)
}
}
}
Console.WriteLine("DONE");
}
}
Does anyone an Idea why c# needs so long to call the datahandler?
Sincere regards, Fabian Harmsen
UPDATE
- Added comment to DataHandler (24.02.2016 16:30 Europa/Berlin)
Upvotes: 0
Views: 4213
Reputation: 86
The problem lies in the serialPort1_DataReceived received data handler.
I ran a separate thread with a while(true) loop and serial.ReadLine(), all works perfectly.
Hope someone else doesn't need to spend 3 hours fixing this.
using System.Threading;
public void main()
{
setup();
Thread readThread = new Thread(Read);
readThread.Start();
}
public void Read()
{
while(true)
{
try
{
string message = serialPort1.ReadLine();
}
catch (Exception)
{ }
}
Upvotes: 5