Reputation: 601
So I have some code to change the background color of a button, but when I use the code, it sets the background color and border color.
Is there a way to not make this happen?
Thanks!
Code:
public void highlight(ArrayList<JButton> buttons){
for (JButton j : buttons) {
j.setBorder(new JButton().getBorder());
j.setBackground(Color.GREEN);
j.setForeground(Color.WHITE);
j.setOpaque(true);
j.setBorderPainted(false);
j.setFocusPainted(false);
j.setBorderPainted(false);
}
}
Upvotes: 0
Views: 2343
Reputation: 347184
Okay, so this is a hacked version and is based on the idea that you want to maintain the current "look and feel" of the button, but want to use a different fill color
This simply applies a "highlight" color over the button...
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.GridBagLayout;
import java.awt.Insets;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import org.kaizen.core.ui.ImageUtilities;
public class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setLayout(new GridBagLayout());
HighlightButton btn = new HighlightButton("Help");
btn.setMargin(new Insets(20, 20, 20, 20));
btn.setHighlight(new Color(255, 0, 0, 64));
add(btn);
btn = new HighlightButton("Help");
btn.setMargin(new Insets(20, 20, 20, 20));
btn.setHighlight(new Color(0, 255, 0, 64));
add(btn);
btn = new HighlightButton("Help");
btn.setMargin(new Insets(20, 20, 20, 20));
btn.setHighlight(new Color(0, 0, 255, 64));
add(btn);
btn = new HighlightButton("Help");
btn.setMargin(new Insets(20, 20, 20, 20));
add(btn);
}
}
public class HighlightButton extends JButton {
private Color highlight;
public HighlightButton() {
setOpaque(false);
}
public HighlightButton(String text) {
super(text);
setOpaque(false);
}
public void setHighlight(Color color) {
if (color != highlight) {
Color old = highlight;
this.highlight = color;
firePropertyChange("highlight", old, highlight);
repaint();
}
}
public Color getHighlight() {
return highlight;
}
@Override
protected void paintComponent(Graphics g) {
Color highlight = getHighlight();
if (highlight != null) {
BufferedImage img = createCompatibleImage(getWidth(), getHeight(), Transparency.TRANSLUCENT);
Graphics2D g2d = img.createGraphics();
super.paintComponent(g2d);
g2d.dispose();
BufferedImage mask = generateMask(img, getHighlight(), 1f);
g.drawImage(img, 0, 0, this);
g.drawImage(mask, 0, 0, this);
} else {
super.paintComponent(g);
}
}
}
public static BufferedImage createCompatibleImage(int width, int height, int transparency) {
BufferedImage image = getGraphicsConfiguration().createCompatibleImage(width, height, transparency);
image.coerceData(true);
return image;
}
public static GraphicsConfiguration getGraphicsConfiguration() {
return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
}
public static BufferedImage generateMask(BufferedImage imgSource, Color color, float alpha) {
int imgWidth = imgSource.getWidth();
int imgHeight = imgSource.getHeight();
BufferedImage imgMask = createCompatibleImage(imgWidth, imgHeight, Transparency.TRANSLUCENT);
Graphics2D g2 = imgMask.createGraphics();
applyQualityRenderingHints(g2);
g2.drawImage(imgSource, 0, 0, null);
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha));
g2.setColor(color);
g2.fillRect(0, 0, imgSource.getWidth(), imgSource.getHeight());
g2.dispose();
return imgMask;
}
public static void applyQualityRenderingHints(Graphics2D g2d) {
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
}
}
Basically, what this does, is paints a "masked" image, colored in the highlighted color OVER the top of the button. This is important to remember. The higher the alpha value of the color becomes, the less likely you are to see the text.
I've not tested this on windows, so I can't guarantee the results.
The content filling is performed by the look and feel delegate and generally ignores the color properties of the class (yeah, I know, awesome), so if you want to try and do something which was a little more robust, you'd need to define your own look and feel delegate and take over the painting process, no simple task.
Of course, you could just dispense with the content filling and borders used by the look and feel delegate and paint your own (overriding the paintComponent
method), but this will not take advantage of the look and feel settings, so that's a balancing act you need to decide on
Upvotes: 2