Reputation: 355
I tried to test cocos2d-x apps on AVD but they didn't work on them. But it is necessary to check how it looks on different screens (I have only one physical device). On Windows there are Cocos Studio where you can change screen, but thre are not such thing for Linux. How do you check it ?
Upvotes: 0
Views: 77
Reputation: 81
Have you tried Genymotion Android Emulator?
It offers a lot of predefined Android devices and is much faster than the default Android emulator. Among other things, its speed comes from running x86 instead of ARM instructions, so you'll need to add x86 to the list of ABIs that your app targets. That could be as simple as adding x86
to the end of this line in your Application.mk
file:
APP_ABI := armeabi x86
Upvotes: 1
Reputation: 403
I don't know whether there is a linux-version GLViewImpl or not. If it exists, you can check whether there is an API like createWithRect(const std::string& viewName, Rect rect, float frameZoomFactor)
in this class.
createWithRect
does exist, things get easier. You can:
width
and height
of the screen. Then create an OpenGLView:
auto glview = cocos2d::GLViewImpl::createWithRect(yourTitle.c_str(), Rect(0, 0, width, height));
Finally set it to the director:
Director::getInstance()->setOpenGLView(glview);
In this way, when you want to test your app on different screens, you can just modify the configuration file without recompiling your source code.
createWithRect
doesn't exist, you may have to use OpenGL API like glfwSetWindowSize
to change the setting of the current OpenGLView by yourself.Upvotes: 1