Reputation: 59
Currently I'm writing a program in Swift using realm. I'm fairly new to iOS development but my understanding of realm is when you change a class stored in realm, you need to delete the app from the device to get rid of the persist data. Unfortunately, I have manually entered in a pretty big database into the app.
Currently I need to change the name of an attribute within a class, but in the future may need to add attributes. What is the best way of updating realm storage so I don't need to delete the app?
Here is one of my models:
class Device: Object {
dynamic var name = ""
dynamic var id = ""
dynamic var os = ""
dynamic var currentUser: User?
dynamic var dateStamp = NSDate()
}
Upvotes: 3
Views: 1012
Reputation: 7806
You can add a migration as seen in our docs and use that to take over the old values to a new property:
// Inside your [AppDelegate didFinishLaunchingWithOptions:]
RLMRealmConfiguration *config = [RLMRealmConfiguration defaultConfiguration];
// Set the new schema version. This must be greater than the previously used
// version (if you've never set a schema version before, the version is 0).
config.schemaVersion = 1;
// Set the block which will be called automatically when opening a Realm with a
// schema version lower than the one set above
config.migrationBlock = ^(RLMMigration *migration, uint64_t oldSchemaVersion) {
// We haven’t migrated anything yet, so oldSchemaVersion == 0
if (oldSchemaVersion < 1) {
// The -enumerateObjects:block: method iterates
// over every Device object stored in the Realm file
[migration enumerateObjects:Device.className
block:^(RLMObject *oldObject, RLMObject *newObject) {
// e.g. Rename 'os' to 'operatingSystem'
newObject[@"operatingSystem"] = oldObject[@"os"]
}];
}
};
// Tell Realm to use this new configuration object for the default Realm
[RLMRealmConfiguration setDefaultConfiguration:config];
// Now that we've told Realm how to handle the schema change, opening the file
// will automatically perform the migration
[RLMRealm defaultRealm];
https://realm.io/docs/swift/latest/#performing-a-migration
// Inside your application(application:didFinishLaunchingWithOptions:)
let config = Realm.Configuration(
// Set the new schema version. This must be greater than the previously used
// version (if you've never set a schema version before, the version is 0).
schemaVersion: 1,
// Set the block which will be called automatically when opening a Realm with
// a schema version lower than the one set above
migrationBlock: { migration, oldSchemaVersion in
// We haven’t migrated anything yet, so oldSchemaVersion == 0
if (oldSchemaVersion < 1) {
// The enumerate(_:_:) method iterates
// over every Device object stored in the Realm file
migration.enumerate(Device.className()) { oldObject, newObject in
// e.g. Rename 'os' to 'operatingSystem'
newObject["operatingSystem"] = oldObject["os"]
}
}
})
// Tell Realm to use this new configuration object for the default Realm
Realm.Configuration.defaultConfiguration = config
// Now that we've told Realm how to handle the schema change, opening the file
// will automatically perform the migration
let realm = try! Realm()
Upvotes: 1