Reputation: 231
I'm having trouble aligning a UIView
and a CAShapeLayer
.
Here is sample code demonstrating the issue:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let square = UIView(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
square.transform = CGAffineTransformMakeRotation(CGFloat(20*M_PI/180))
square.backgroundColor = UIColor.grayColor()
view.addSubview(square)
let strokeLayer = CAShapeLayer()
strokeLayer.path = UIBezierPath(rect: square.bounds).CGPath
strokeLayer.position = square.center
strokeLayer.setAffineTransform(square.transform)
strokeLayer.fillColor = UIColor.clearColor().CGColor
strokeLayer.strokeColor = UIColor.redColor().CGColor
strokeLayer.lineWidth = 1
view.addSubview(square)
view.layer.addSublayer(strokeLayer)
}
}
Here's an image of the result:
How do I get the two to align?
Upvotes: 2
Views: 723
Reputation: 16292
The only change you would need to make is to add:
strokeLayer.frame = square.layer.bounds
Right after:
let strokeLayer = CAShapeLayer()
I.e.,
let strokeLayer = CAShapeLayer()
strokeLayer.frame = square.layer.bounds
strokeLayer.path = UIBezierPath(rect: square.bounds).CGPath
strokeLayer.position = square.center
strokeLayer.setAffineTransform(square.transform)
strokeLayer.fillColor = UIColor.clearColor().CGColor
strokeLayer.strokeColor = UIColor.redColor().CGColor
strokeLayer.lineWidth = 1
Upvotes: 2
Reputation: 16022
What if you position your shape layer at (0,0)
strokeLayer.position = CGPointMake( 0, 0 )
Upvotes: 0