Reputation: 111
I have a ListView
in one of my activities that I have bound to an ArrayList
using a custom ArrayAdapter
. I have set an OnItemClickListener
to the ListView
which should call a method that starts another activity. However, I find that when I click on the ListView
items, it only sometimes works. Sometimes it will start the activity as it should; other times it seems to detect the click (the ripple effect appears on the list item) but does nothing; other times it doesn't even appear to detect the click (the ripple effect doesn't appear).
I've tried all the usual suggestions that I've come across: blocking descendants on the parent view item, setting clickable and focusable to false on all the components of the item views, setting isEnabled
to return true in the custom adapter, etc, but the behavior remains the same. Any help appreciated. Here is the relevant code:
Activity containing the ListView:
public class ViewCollectionActivity extends AppCompatActivity {
private final String className = this.getClass().getSimpleName();
private CollectionHandler collectionHandler;
private Context context;
private ArrayList<Game> displayedCollection;
private GameCollectionAdapter collectionAdapter;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_view_collection);
getSupportActionBar().setDisplayHomeAsUpEnabled(true);
context = this;
collectionHandler = CollectionHandler.getInstance(this);
TextView view = null;
if (collectionHandler.getDisplayedCollection().size() > 0) {
view = (TextView) findViewById(R.id.no_items_textview);
view.setVisibility(View.GONE);
}
String currentDate = collectionHandler.getDateLastSynchronised();
view = (TextView) findViewById(R.id.last_updated_textview);
view.setText("Last synchronised: " + currentDate + " Total games: " + String.valueOf(collectionHandler.getDisplayedCollection().size()));
collectionAdapter = collectionHandler.getCollectionAdapter();
ListView listView = (ListView) findViewById(R.id.collection_list_view);
listView.setAdapter(collectionAdapter);
AdapterView.OnItemClickListener collectionItemClickListener = new AdapterView.OnItemClickListener(){
@Override
public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
launchGameDetailsActivity(position);
}
};
listView.setOnItemClickListener(collectionItemClickListener);
}
public void launchGameDetailsActivity(int position){
Log.d(className,"Starting lauchGameDetailsActivity method");
collectionHandler.setSelectedGame(position);
Intent intent = new Intent(this,ViewGameDetailsActivity.class);
startActivity(intent);
Log.d(className, "Ending lauchGameDetailsActivity method");
}
The XML for the activity:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context="com.bleachedlizard.ludome.viewcollection.ViewCollectionActivity">
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Synchronise Collection"
android:onClick="synchroniseCollection"/>
<TextView
android:id="@+id/last_updated_textview"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Last synchronised: "
android:textAlignment="center"
/>
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Display Collection"
android:visibility="gone"
android:onClick="displayCollection"/>
<ListView
android:id="@+id/collection_list_view"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1">
</ListView>
<TextView
android:id="@+id/no_items_textview"
android:layout_width="match_parent"
android:layout_height="50dp"
android:text="You have no items in your collection."
android:textAlignment="center"
android:textSize="20sp"/>
</LinearLayout>
The XML for the item views:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/collection_item_layout"
android:layout_width="match_parent"
android:layout_height="75dp"
android:orientation="horizontal"
android:clickable="false"
android:descendantFocusability="blocksDescendants"
android:focusable="false"
android:focusableInTouchMode="false">
<ImageView
android:id="@+id/collection_item_image"
android:layout_width="75dp"
android:layout_height="75dp"
android:src="@drawable/testimage"
android:focusable="false"
android:focusableInTouchMode="false"
android:clickable="false"
/>
<TextView
android:id="@+id/collection_item_name"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:gravity="center_vertical"
android:padding="16dp"
android:singleLine="false"
android:textColor="@android:color/darker_gray"
android:focusable="false"
android:focusableInTouchMode="false"
android:clickable="false"
android:textIsSelectable="false"/>
<TextView
android:id="@+id/collection_item_plays"
android:layout_width="100dp"
android:layout_height="match_parent"
android:gravity="center_vertical"
android:padding="8dp"
android:textColor="@android:color/darker_gray"
android:text="Plays: 0"
android:focusable="false"
android:focusableInTouchMode="false"
android:clickable="false"
android:textIsSelectable="false"/>
</LinearLayout>
The code for the custom adapter:
public class GameCollectionAdapter extends ArrayAdapter<Game> {
private ArrayList<Game> collection;
public GameCollectionAdapter(Context context, int resource, ArrayList<Game> collection){
super(context, resource, collection);
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
LinearLayout gameView = (LinearLayout) convertView;
LayoutInflater mInflater = LayoutInflater.from(getContext());
if (gameView == null) {
gameView = (LinearLayout) mInflater.inflate(R.layout.collection_item_view, null);
}
//Game game = collection.get(position);
Game game = super.getItem(position);
if (game != null) {
// This is how you obtain a reference to the TextViews.
// These TextViews are created in the XML files we defined.
TextView gameTitle = (TextView) gameView.findViewById(R.id.collection_item_name);
TextView numOfPlays = (TextView) gameView.findViewById(R.id.collection_item_plays);
ImageView thumbnail = (ImageView) gameView.findViewById(R.id.collection_item_image);
// check to see if each individual textview is null.
// if not, assign some text!
if (gameTitle != null){
gameTitle.setText(game.getTitle());
}
if (numOfPlays != null){
numOfPlays.setText("Plays: " + String.valueOf(game.getNumOfPlays()));
}
if (thumbnail != null){
thumbnail.setImageBitmap(game.getThumbnail());
}
}
// the view must be returned to our activity
return gameView;
}
@Override
public boolean isEnabled(int position) {
return true;
}
}
Upvotes: 2
Views: 775
Reputation: 316
I think the issue is due to the position of the item selection whenever you click you have an list position which is passed to your method launchGameDetailActivity(int position)
check with log or toast on item click what all the position you are getting do the needful.
Here is my code try this like this if it helps.
listView.setOnItemClickListener(new AdapterView.OnItemClickListener() {
@Override
public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
Toast.makeText(RecipeClass.this, "Position is" + position, Toast.LENGTH_SHORT).show();
Intent intent = new Intent(RecipeClass.this, RecipeIngredients.class)
intent.putExtra("position", position);
startActivity(intent);
}
Check your arraylist value also whether they are not null.
Upvotes: 1
Reputation: 111
I discovered what was causing the problem: the way I had set up the array that backed the ListView meant that it was downloading and storing the Bitmaps for every element in the array all the time. Once I changed the implementation so that it only downloaded the images as the ListView required them, then that seemed to improve performance and the onClickListener started to work fine.
The implementation I used was the exact same one shown here:
http://developer.android.com/training/displaying-bitmaps/process-bitmap.html
Upvotes: 1