Reputation: 43
I made a simple game in C++ using SDL 1.2, and I used functions from wtypes.h to get display resolution, and then set game resolution at it's value. The problem is that when i compile it, exe file (my game's resolution) is dependent on resolution of computer it's compiled on. So when i copy exe file to another computer and it's run, the game resolution will be the same as my computer's resolution, not that computer's (unless they have same resolution). Is there a way get display resolution at runtime? I understand I can simply compile my cpp file at that computer, but that requires C:B/VS, dll files and linking dll files :/
Upvotes: 0
Views: 418
Reputation: 211258
The SDL_GetVideoInfo
function returns a read-only pointer to a structure containing information about the video hardware. If it is called before SDL_SetVideoMode
, member current_w
and current_h
of the returned structure will contain the pixel format of the best video mode.
#include "SDL.h"
SDL_Init( SDL_INIT_VIDEO );
const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
width = videoInfo->current_w;
height = videoInfo->current_h;
Upvotes: 3