Reputation: 289
I have a scrolling image gallery as follows. The CSS lays out the images in a row that scrolls horizontally. Underneath, I have a row of the same images, but as thumbnails. I want to be able to click on a thumbnail, and scroll the correct image into view.
HTML:
<div class="images_container">
<img id="image_1" src="/image1.jpg">
<img id="image_2" src="/image2.jpg">
<img id="image_3" src="/image3.jpg">
</div>
<div class="images_container thumbnails">
<a href="#image_1"><img src="/image1.jpg" class="thumbnail"></a>
<a href="#image_2"><img src="/image2.jpg" class="thumbnail"></a>
<a href="#image_3"><img src="/image3.jpg" class="thumbnail"></a>
</div>
CSS:
.images_container {
overflow-x: scroll;
overflow-y: hidden;
max-height: 50rem;
white-space: nowrap;
}
.images_container.thumbnails {
max-height: 10rem;
}
.images_container img {
vertical-align: top;
height: 50rem;
}
.images_container.thumbnails img {
height: 10rem;
}
This works up to a point, but jumping to the id of the image is problematic. If the larger image is even a few pixels into the visible viewport, it can't 'jump' to it, as it seems to be technically on the screen.
Is there a way I can use Javascript to 'scroll' the whole image into view when I click on it's corresponding thumbnail? I don't have access to jQuery on this project, but am happy to use JavaScript to make this work.
Upvotes: 2
Views: 2415
Reputation: 5062
Here's my attempt at a no (well, minimal) JS solution to a scrolling gallery. You could, in fact, remove the Javascript all together if you replaced the .active class with the :target pseudo-selector, allowing you to click your thumbnails to do the scrolling. It's just easier for me to do it this way through a fiddle
function removeClass(element, className) {
var classes = element.className.split(' ');
var key = classes.findIndex(function(name) {
return name == className
});
classes.splice(key, 1);
element.className = classes.join(' ');
}
function addClass(element, className) {
var classes = element.className.split(' ');
classes.push(className);
element.className = classes.join(' ');
}
setInterval(function() {
var current = document.querySelector('.images .image.active');
var next = current.nextElementSibling;
if (!next) {
next = document.querySelector('.images .image:first-child');
}
removeClass(current, 'active');
addClass(next, 'active');
}, 1500);
body {
margin: 0;
padding: 0;
width: 500px;
height: 500px;
}
.images {
width: 100%;
height: 100%;
position: relative;
overflow-x: hidden;
}
.image {
width: 100%;
height: 100%;
top: 0px;
position: absolute;
left: -100%;
float: left;
transition: 1s;
}
.image.active {
left: 0%;
}
.image.active ~ .image {
left: 100%;
}
.black {
background-color: black;
}
.red {
background-color: red;
}
.blue {
background-color: blue;
}
.yellow {
background-color: yellow;
}
<div class='images'>
<div class='image black active'></div>
<div class='image red'></div>
<div class='image blue'></div>
<div class='image yellow'></div>
</div>
Essentially the way it works is by making the div.images
container a certain height and width, and therefore all images inside it can be positioned as you want. We initially set all .image
to left: -100%
, so that they're completely off screen to the left. We then set .image.active
as left: 0
so that it's on screen. We then use the ~
selector to say that all siblings that come after the current (.image.current ~ .image
) should be left: 100%
, so completely to the right. Add in a transition, and you have a completely CSS scrolling gallery. The JS only acts as a way to change what the current active image is, and you can replace that with :target
if you want.
I used div's, instead of img tags because it's easier to provide a POC with div's and background colors, but it's worked well with images in the past. Just put an <img>
tag inside those <div class='image'></div>
tags
Upvotes: 0
Reputation: 3730
To keep DOM cleaner I got this solution which requires only adding js
var elms = document.getElementsByClassName("thumbnail");
for (var i = 0; i < elms.length; i++) {
elms[i].onclick = function(event) {
event.preventDefault();
event.stopPropagation();
var id = this.parentNode.href.substr(this.parentNode.href.lastIndexOf('/') + 2);
var v = document.getElementById(id).getBoundingClientRect().left;
document.getElementsByClassName("images_container")[0].scrollLeft += v;
}
}
See on jsfiddle
Upvotes: 0
Reputation: 1064
You can try this , no change in CSS, i add an id in html and call to scrollTo function :
<script>
function scrollTo(image_id){
var topLeft = document.getElementById(image_id).offsetTop;
document.getElementById('container').scrollLeft = topLeft;
}
</script>
<div id="container" class="images_container">
<img id="image_1" src="/image1.jpg" height="500px" width="500px">
<img id="image_2" src="/image2.jpg" height="500px" width="500px">
<img id="image_3" src="/image3.jpg" height="500px" width="500px">
</div>
<div class="images_container thumbnails">
<a href="#image_1"><img src="/image1.jpg" class="thumbnail" onclick="scrollIntoView('image_1')"></a>
<a href="#image_2"><img src="/image2.jpg" class="thumbnail" onclick="scrollIntoView('image_2')"></a>
<a href="#image_3"><img src="/image3.jpg" class="thumbnail" onclick="scrollIntoView('image_3')"></a>
</div>
Upvotes: 1