Reputation: 37
I'm trying to create a program that able the user to drag and drop the oval around in the space. I was able to drag and drop but after I tried do it again on the second run, the oval jump all over the places. I was wondering if anyone know why this happen? Am i missing something? Thank you
public class MoveOval extends JFrame {
private Ellipse2D node = new Ellipse2D.Float(200,200,80,120);
private Point offset;
private int preX,preY;
private Image dbImage;
private Graphics dbg;
Adapter ma = new Adapter();
public static void main(String args[]){
JFrame frame = new MoveOval();
frame.setSize(600,600);
frame.setVisible(true);
}
public MoveOval(){
super("Move Oval");
setDefaultCloseOperation(EXIT_ON_CLOSE);
addMouseListener(ma);
addMouseMotionListener(ma);
}
private class Adapter extends MouseAdapter{
public void mousePressed(MouseEvent e){
if(node.contains(e.getPoint())){
preX = node.getBounds().x-e.getX();
preY = node.getBounds().y-e.getX();
offset = new Point(preX, preY);
}
}
public void mouseDragged(MouseEvent e){
if(node.contains(e.getPoint())){
updateLocation(e);
}
}
public void mouseReleased(MouseEvent e) {
offset=null;
}
}
public void updateLocation(MouseEvent e){
Point to = e.getPoint();
to.x += offset.x;
to.y += offset.y;
Rectangle bounds = node.getBounds();
bounds.setLocation(to);
node.setFrame(bounds);
repaint();
}
public void paint(Graphics g){
dbImage=createImage(getWidth(), getHeight());
dbg = dbImage.getGraphics();
paintComponent(dbg);
g.drawImage(dbImage, 0, 0, this);
}
public void paintComponent(Graphics g){
Graphics2D gd = (Graphics2D)g.create();
gd.setColor(Color.blue);
gd.fill(node);
}
}
Upvotes: 1
Views: 624
Reputation: 1498
Actually a very simple mistake and easy to fix.
public void mousePressed(MouseEvent e){
if(node.contains(e.getPoint())){
preX = node.getBounds().x-e.getX();
preY = node.getBounds().y-e.getX(); // <- That's the bad guy.
offset = new Point(preX, preY);
}
}
It has to be -e.getY() not -e.getX().
Upvotes: 3