Reputation: 486
I have a simple object:
public class Machine
{
public string Name { get; set; }
public int Power { get; set; }
public int Type { get; set; }
}
Then there's a class which holds a List of these objects:
public class Aggregations
{
private List<Machine> _machines;
public Aggregations()
{
_machines = new List<Machine>
{
new Machine { Name = "XLR1", Power = 111, Type = 1 },
new Machine { Name = "XLR2", Power = 222, Type = 1 },
new Machine { Name = "XLR3", Power = 333, Type = 1 },
new Machine { Name = "XLR4", Power = 444, Type = 1 },
new Machine { Name = "XLR5", Power = 555, Type = 2 },
new Machine { Name = "XLR6", Power = 666, Type = 2 }
};
}
// ...
}
There're two functions which return lists of machines with specific criteria:
public IEnumerable<Machine> MaxPower(IEnumerable<Machine> machines)
{
var maxPowerMachinesPerType = new List<Machine>();
var groups = machines.GroupBy(m => m.Type);
foreach (var g in groups)
{
var max = g.Max(m => m.Power);
var machine = g.First(m => m.Power == max);
maxPowerMachinesPerType.Add(machine);
}
return maxPowerMachinesPerType;
}
public IEnumerable<Machine> MinPower(IEnumerable<Machine> machines)
{
var minPowerMachinesPerType = new List<Machine>();
var groups = machines.GroupBy(m => m.Type);
foreach (var g in groups)
{
var min = g.Min(m => m.Power);
var machine = g.First(m => m.Power == min);
minPowerMachinesPerType.Add(machine);
}
return minPowerMachinesPerType;
}
}
As you can see, the two functions are almost equal. Only "max" and "min" differ.
These functions are called like this:
IEnumerable<Machine> maxPowerMachines = MaxPower(_machines);
IEnumerable<Machine> minPowerMachines = MinPower(_machines);
Because my actual program is slightly more complex and I although would like to call other aggregate functions, I would like to pass the aggregate-function to be used as a parameter: (Pseudo-code)
IEnumerable<Machine> maxPowerMachines = SuperFunction(_machines, m => m.Max);
IEnumerable<Machine> minPowerMachines = SuperFunction(_machines, m => m.Min);
IEnumerable<Machine> averagePowerMachines = SuperFunction(_machines, m => m.Average);
I hope you get the intent.
Upvotes: 3
Views: 1129
Reputation: 1174
Func<T>
sounds like what you're looking for. The leading types <T>
show the input, and the last <T>
shows the return value, so you'd be looking for something like this:
Func<IEnumerable<Machine>, IEnumerable<Machine>> aggregateFunction = MaxPower;
//Now you can pass aggregateFunction around as a variable. You can call it like so:
var machines = Aggregations();
aggregateFunction.Invoke(machines);
Upvotes: 0
Reputation: 726579
Since Min
and Max
have the same signature, i.e. they both take IEnumerable<T>
and produce a T
, you can do it like this:
public IEnumerable<Machine> SelectPower(
IEnumerable<Machine> machines
, Func<IEnumerable<int>,int> powerSelector
) {
var res = new List<Machine>();
var groups = machines.GroupBy(m => m.Type);
foreach (var g in groups) {
var targetPower = powerSelector(g.Select(m => m.Power));
var machine = g.First(m => m.Power == targetPower);
res.Add(machine);
}
return res;
}
Now you can call your method like this:
IEnumerable<Machine> maxPowerMachines = SuperFunction(_machines, m => m.Max());
IEnumerable<Machine> minPowerMachines = SuperFunction(_machines, m => m.Min());
Upvotes: 3