Reputation:
I have a current system in my game where there's an AudioPlayer class and this holds AudioChannels. I keep getting heap dumps (which I have looked over with MAT) and are directing toward:
com.sun.media.sound.DirectAudioDevice$DirectClip.open(Unknown Source)
The leak in MAT looks like this:
127 instances of "com.sun.media.sound.DirectAudioDevice$DirectClip", loaded by "<system class loader>" occupy 754,011,696 (94.80%) bytes.
Biggest instances:
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xcc5e9f18 - 30,427,248 (3.83%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xce3cf970 - 30,427,248 (3.83%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xdf62fc58 - 30,427,248 (3.83%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xdf741840 - 30,427,248 (3.83%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe2b7b968 - 30,427,248 (3.83%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe2b7f2a0 - 30,427,248 (3.83%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe2c80678 - 30,427,248 (3.83%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe2c844a8 - 30,427,248 (3.83%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe59e1d18 - 30,427,248 (3.83%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xec186a20 - 30,427,248 (3.83%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xcc5ea388 - 23,556,720 (2.96%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xcc654850 - 23,556,720 (2.96%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe1502670 - 23,556,720 (2.96%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe2b7bdd8 - 23,556,720 (2.96%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe2b7f688 - 23,556,720 (2.96%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe2c80ae8 - 23,556,720 (2.96%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe2c84890 - 23,556,720 (2.96%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe4363c68 - 23,556,720 (2.96%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xeab00030 - 23,556,720 (2.96%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xcc5eb828 - 23,049,840 (2.90%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xcc655cf0 - 23,049,840 (2.90%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe14965f8 - 23,049,840 (2.90%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe1503b10 - 23,049,840 (2.90%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe2b7d5c0 - 23,049,840 (2.90%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe2c7edb8 - 23,049,840 (2.90%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe2c827c8 - 23,049,840 (2.90%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe2cf37c8 - 23,049,840 (2.90%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xe7746aa0 - 23,049,840 (2.90%) bytes.
•com.sun.media.sound.DirectAudioDevice$DirectClip @ 0xee91fae0 - 23,049,840 (2.90%) bytes.
I don't know how this is happening as I am unloading the Clip and AIS as best I can.
This is the code I'm using to play audio:
try {
AudioInputStream ais = AudioSystem.getAudioInputStream(FileReader.getFile(s));
clip = AudioSystem.getClip();
clip.open(ais);
loaded = true;
FloatControl g = (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN);
g.setValue((float)(g.getMinimum() + ((double)(g.getMaximum() - g.getMinimum()) * volume)));
if (loops) {
clip.loop(Clip.LOOP_CONTINUOUSLY);
} else {
clip.start();
}
ais.close();
clip.drain();
} catch (Exception e) {
e.printStackTrace();
}
Upvotes: 0
Views: 394
Reputation: 5113
You aren't closing your audio clips. As soon as you're free and able to, you should try to close them:
if (clip.isOpen()) {
clip.close();
}
Obviously this may involve you doing more work to track the lifecycle of the clip(s) so you can be sure they can be released in a way that makes sense for your application.
See also:
Upvotes: 1