Reputation: 85
I outputted the same object at the same time but I got different results... What could be the cause of DIFFERENT result?
The function in UserHelper.class:
public void login(String phone, String password) {
UserModel.logInInBackground(phone, password, new LogInCallback<UserModel>() {
@Override
public void done(UserModel userModel, AVException e) {
if (null != userModel) {
if (userModel.getPosition() == UserModel.USER_BUYER) {
refresh();
DebugLog.e("fuck" + mUserStatus + UserInstance.getInstance().getUserStatus());
for (UserListener listener : listeners)
listener.OnUserLogin();
} else if (userModel.getPosition() == UserModel.USER_SELLER)
logout();
} else for (UserListener listener : listeners)
listener.HandleError(e.getCode());
}
}, UserModel.class);
public USER_STATUS getUserStatus() {
return mUserStatus;
}
And the UserInstance.class.
public class UserInstance {
public static UserHelper mInstance;
public static UserHelper getInstance() {
if (null == mInstance) mInstance = new UserHelper();
DebugLog.e(mInstance.toString());
return mInstance;
}
}
Upvotes: 1
Views: 90
Reputation: 85
Ultimately, I get the same instance..
Thanks to Shlomi Uziei. I forgot to use double locking pattern. And I should not make mInstance static...
Upvotes: 0
Reputation: 908
First of all, if you meant the UserHelper
class to be a singleton,
why do you access the USER_STATUS
instance using UserInstance.getInstance().getUserStatus()
instead of just getUserStatus()
?
Second of all, you probably get different instances of UserHelper
if the singleton is accessed from different threads, because your implementation is not thread-safe.
A correct implementation would be using a double locking pattern:
public class UserInstance {
public static UserHelper mInstance;
private static final ReentrantLock lock = new ReentrantLock();
public static UserHelper getInstance() {
if (null == mInstance){
lock.lock();
try{
if (null == mInstance){
mInstance = new UserHelper();
}
}
finally{
lock.unlock();
}
}
DebugLog.e(mInstance.toString());
return mInstance;
}
}
Upvotes: 1