Reputation: 654
I have been trying to interface with the standard C library in Windows in assembler and I'm having trouble. For some reason, I can't make printf accept floating point variables, so something is wrong here.
This is the shortest program I can create that demonstrates the problem. I've included comments that explain my understanding of what is supposed to be happening.
Thanks
;
; Hello64.asm
; A simple program to print a floating point number in windows
;
; assemble: nasm float64.asm -f win64
; link: golink /console /entry main float64.obj MSVCRT.dll
;
; tell assembler to generate 64-bit code
;
bits 64
; data segment
section .data use64
pi dq 3.14159
textformat: db "hello, %lf!",0x0a, 0x00 ; friendly greeting
; set up the .text segment for the code
section .text use64
; global main is the entry point
global main
; note that there is no _ before printf here, unlike in OS X
extern printf
main:
mov rcx, textformat
movq xmm0, qword [pi]
mov rax, 1 ; need to tell printf how many floats
call printf
; note next step - this puts a zero in rax
xor rax,rax
ret ; this returns to the OS based on how Windows calls programs.
; this return causes a delay then the program exits.
Upvotes: 3
Views: 2914
Reputation: 58762
You managed to mix the microsoft and the sysv convention. The correct way is:
mov rcx, textformat
movq xmm1, qword [pi]
movq rdx, xmm1 ; duplicate into the integer register
sub rsp, 40 ; allocate shadow space and alignment (32+8)
call printf
add rsp, 40 ; restore stack
xor eax, eax
ret
According to MSDN, when using varargs:
For floating-point values only, both the integer and the floating-point register will contain the float value in case the callee expects the value in the integer registers.
Upvotes: 5