Reputation: 139
I could use just a little help. I am loading a png into a Texture2D
, and have managed to flip it over the y axis using the following script I found. I need to flip it over the x axis now. I know a small modification should do it, but I have not managed to get the results I want.
Texture2D FlipTexture(Texture2D original){
Texture2D flipped = new Texture2D(original.width,original.height);
int xN = original.width;
int yN = original.height;
for(int i=0;i<xN;i++){
for(int j=0;j<yN;j++){
flipped.SetPixel(xN-i-1, j, original.GetPixel(i,j));
}
}
flipped.Apply();
return flipped;
}
Upvotes: 5
Views: 17998
Reputation: 443
This flips the texture upside down:
int width = texture.width;
int height = texture.height;
Texture2D snap = new Texture2D(width, height);
Color[] pixels = texture.GetPixels();
Color[] pixelsFlipped = new Color[pixels.Length];
for (int i = 0; i < height; i++)
{
Array.Copy(pixels, i*width, pixelsFlipped, (height-i-1) * width , width);
}
snap.SetPixels(pixelsFlipped);
snap.Apply();
Upvotes: 2
Reputation: 125275
Texture2D FlipTexture(Texture2D original, bool upSideDown = true)
{
Texture2D flipped = new Texture2D(original.width, original.height);
int xN = original.width;
int yN = original.height;
for (int i = 0; i < xN; i++)
{
for (int j = 0; j < yN; j++)
{
if (upSideDown)
{
flipped.SetPixel(j, xN - i - 1, original.GetPixel(j, i));
}
else
{
flipped.SetPixel(xN - i - 1, j, original.GetPixel(i, j));
}
}
}
flipped.Apply();
return flipped;
}
To call it:
FlipTexture(camTexture, true);
//Upside down
FlipTexture(camTexture, false);
//Sideways
Upvotes: 4
Reputation: 12621
say "pix" is a png,
Texture2D photo;
Color[] pix = photo.GetPixels(startAcross,0, 256,256);
// (256 is just an example size)
this ENTIRELY ROTATES a png 180 degrees
System.Array.Reverse(pix, 0, pix.Length);
this mirrors a PNG just around the upright axis
for(int row=0;row<256;++row)
System.Array.Reverse(pix, row*256, 256);
Upvotes: 9