Reputation:
I have a soundpool object and several sounds, but once created I can't change the sounds playback in anyway, such as number of loops, volume, stopping, etc.
Declaration code:
public SoundPool sounds;
public HashMap<Integer, Integer> soundmap = new HashMap<Integer, Integer>();
static final public int UFO=3;
static final public int PlayerDeath=3;
static final public int InvaderDeath=2;
static final public int PlayerFire=1;
Sound assignment code:
sounds = new SoundPool(10,AudioManager.STREAM_MUSIC,0);
soundmap.put(PlayerDeath,sounds.load(getContext(), R.raw.explosion, 1));
soundmap.put(InvaderDeath,sounds.load(getContext(), R.raw.invaderkilled, 1));
soundmap.put(PlayerFire,sounds.load(getContext(),R.raw.shoot, 1));
soundmap.put(UFO,sounds.load(getContext(),R.raw.ufo, 1));
Start/stop code:
public void PlayUFOMusic()
{
sounds.play(soundmap.get(UFO),0.8F,0.8F,1,2000,1);
}
public void StopUFOMusic()
{
sounds.stop(soundmap.get(UFO));
}
I know these functions are being called but nothing will cause it change in anyway. I've also tried setLoop, setVolume, pause and unload, none of these worked either.
Any ideas?
Upvotes: 1
Views: 1076
Reputation: 5497
Here is the play() syntax:
public final int play (int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate)
So shouldn't it be:
sounds.play(soundmap.get(UFO),0.8F,0.8F,1,-1, 1);
to make the sound loop forever?
Edit: Read the question a bit to fast but if you use this play function, does it loop?
Upvotes: 1