Reputation: 6222
Does SharpDX support rendering a list of point primitives ? I cannot see any overloads on the GraphicsContext.Draw commands, so they all seem to expect a triangle list.
I am using SharpDX.DirectX11.
Upvotes: 0
Views: 522
Reputation: 3772
Direct3D11 supports Point List primitives. See Direct3D11.Device.DeviceContext.InputAssembler.PrimitiveTopology property and enum PrimitiveTopology
Upvotes: 1