Reputation: 2650
I have the following view controller in my storyboard :
It will always have 6 image views that are, by default, equal in widths and heights. Each image view is constrained to the superview with : "equal heights" and a multiplier of 1/2.
However, before I load images inside, I read a property that gives me the desired height for an image (width will never be modified).
So my interface (at runtime) can look like this :
I think I need to modify the multiplier constant but it's read-only.
I saw posts saying that we can update the constant property of the constraint but it's in points, I need it to work on every device.
Now what would you recommend ? Should I remove the constraint and add a new one ? If I don't remove it and try to apply a new height constraint, will it be removed automatically for me ?
Do I have to use pods like snapkit to do the job ?
Thanks for your help.
EDIT
Here is the code I tried, but did not succeeded :
for (index, (drawing, ratio)) in drawingElements.enumerate() {
drawingViews[index].image = UIImage(named: drawing)
// update height constraint if ratio is different than defaut ratio of 1/2
if ratio != 0.5 {
heightConstraints[index].active = false
let newHeightConstraint = NSLayoutConstraint(item: drawingViews[index], attribute: NSLayoutAttribute.Height, relatedBy: NSLayoutRelation.Equal, toItem: nil, attribute: NSLayoutAttribute.Height, multiplier: ratio, constant: 0)
drawingViews[index].addConstraint(newHeightConstraint)
self.view.layoutIfNeeded()
}
}
Am I doing it wrong ? I am unsure about the new height constraint though
Upvotes: 12
Views: 38345
Reputation: 2650
So this is the way I achieved this :
Create a constraint programmatically (height in my case) :
// Drawing height property
var drawingHeightConstraint: NSLayoutConstraint?
Deactivate old constraint and set the new one if needed
Note: heightContraints is an array of NSLayoutConstraint which contains my outlets
for (index, (drawing, ratio)) in drawingElements.enumerate() {
drawingViews[index].image = UIImage(named: drawing)
// update height constraint if ratio is different than defaut ratio of 1/2
if ratio != 0.5 {
heightConstraints[index].active = false
drawingHeightConstraint = NSLayoutConstraint(item: drawingViews[index], attribute: .Height, relatedBy: .Equal, toItem: drawingView, attribute: .Height, multiplier: CGFloat(ratio), constant: 0)
drawingHeightConstraint!.active = true
}
}
Upvotes: 14
Reputation: 7764
You can not change the multiplier for reasons unknown to me (some kind of Apple's implementation detail probably). You can remove a constraint and create a new one, however. You have to remove the old constraint, because it will not be removed automatically, and you'll get a conflict. Alternatively, you could create the first constraint (with the 0.5
multiplier) with lower priority. This way you could keep it (autolayout would just ignore it), but I don't think it is a way to go, since why would you need that unnecessary constraint? Just delete it.
As for third-party layout engines and libraries – unfortunately, I can't give you any advice here.
Upvotes: 0
Reputation: 151
The constraints constants are related to the content of the constrained element. That why you're getting such screen. The easiest way - create image with clear color and set it by default. After downloading completed just set new image for your imageView
Or you can set IBOutlet for your height constraint - and change it value for different situations i.e.
if(download.completed)
ibHeightOutlet.constant = imageView.frame.size.height;
else
ibHeightOutlet.constant = initialImageViewHeght.frame.size.height;
Upvotes: 4