Przemek Lewandowski
Przemek Lewandowski

Reputation: 173

Multiplayer Game Resolution

I have a problem with conception of multiplayer with different resolution ie. 320 x 480 and 960 x 640

And we have a multiplayer game where user can hit the ball with 5 round pawns. something like simple soccer game. And the question is: How to translate two different resolution and have the same game state on different screens ??

greetings

Upvotes: 0

Views: 130

Answers (2)

Amir
Amir

Reputation: 1683

You dont have an easy and reliable way of detecting what screen size users have. You simply define your resolution to target the most user:

application =
{
    content =
    {
        width = 320,
        height = 480,
        scale = "letterbox"
    },
}

Everyone will have the same numbers but the picture quality will increase with higher quality device screen

Upvotes: 0

Lukis
Lukis

Reputation: 652

Here's a great article for you. It explains how Corona manages different size of screen.

https://docs.coronalabs.com/daily/guide/basics/configSettings/index.html

Basically, screen size has the same dimensions as you define it in config.lua, no matter on which device are you running your app. BUT! If screen is too wide or too tall display.screenOriginX and display.screenOriginY store the "additional" size value. Also please take a look at it.

https://docs.coronalabs.com/api/library/display/screenOriginX.html

Upvotes: 1

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