Reputation: 6462
Shouldn't there be a way to resize the frame of a UIView after you've added subviews so that the frame is the size needed to enclose all the subviews? If your subviews are added dynamically how can you determine what size the frame of the container view needs to be? This doesn't work:
[myView sizeToFit];
Upvotes: 42
Views: 59258
Reputation: 6373
Although quite a few answers already, none worked for my use case. In case you use autoresizingMasks and want to resize view and move subviews so the size of rectangle matches subviews.
public extension UIView {
func resizeToFitSubviews() {
var x = width
var y = height
var rect = CGRect.zero
subviews.forEach { subview in
rect = rect.union(subview.frame)
x = subview.frame.x < x ? subview.frame.x : x
y = subview.frame.y < y ? subview.frame.y : y
}
var masks = [UIView.AutoresizingMask]()
subviews.forEach { (subview: UIView) in
masks.add(subview.autoresizingMask)
subview.autoresizingMask = []
subview.frame = subview.frame.offsetBy(dx: -x, dy: -y)
}
rect.size.width -= x
rect.size.height -= y
frame.size = rect.size
subviews.enumerated().forEach { index, subview in
subview.autoresizingMask = masks[index]
}
}
}
Upvotes: 1
Reputation: 353
When you make your own UIView class, consider overriding IntrinsicContentSize in the subclass. This property is called by OS to know the recommended size of your view. I will put code snippet for C# (Xamarin), but the idea is the same:
[Register("MyView")]
public class MyView : UIView
{
public MyView()
{
Initialize();
}
public MyView(RectangleF bounds) : base(bounds)
{
Initialize();
}
Initialize()
{
// add your subviews here.
}
public override CGSize IntrinsicContentSize
{
get
{
return new CGSize(/*The width as per your design*/,/*The height as per your design*/);
}
}
}
This returned size depends completely on your design. For example, if you just added a label, then width and height is just the width and height of that label. If you have more complex view, you need to return the size that fits all your subviews.
Upvotes: 0
Reputation: 357
Updated @Mazyod's answer to Swift 3.0, worked like a charm!
extension UIView {
func resizeToFitSubviews() {
let subviewsRect = subviews.reduce(CGRect.zero) {
$0.union($1.frame)
}
let fix = subviewsRect.origin
subviews.forEach {
$0.frame.offsetBy(dx: -fix.x, dy: -fix.y)
}
frame.offsetBy(dx: fix.x, dy: fix.y)
frame.size = subviewsRect.size
}
}
Upvotes: 4
Reputation: 8411
Old question but you could also do this with a recursive function.
You might want a solution that always works no matter how many subviews and subsubviews,...
Update : Previous piece of code only had a getter function, now also a setter.
extension UIView {
func setCGRectUnionWithSubviews() {
frame = getCGRectUnionWithNestedSubviews(subviews: subviews, frame: frame)
fixPositionOfSubviews(subviews, frame: frame)
}
func getCGRectUnionWithSubviews() -> CGRect {
return getCGRectUnionWithNestedSubviews(subviews: subviews, frame: frame)
}
private func getCGRectUnionWithNestedSubviews(subviews subviews_I: [UIView], frame frame_I: CGRect) -> CGRect {
var rectUnion : CGRect = frame_I
for subview in subviews_I {
rectUnion = CGRectUnion(rectUnion, getCGRectUnionWithNestedSubviews(subviews: subview.subviews, frame: subview.frame))
}
return rectUnion
}
private func fixPositionOfSubviews(subviews: [UIView], frame frame_I: CGRect) {
let frameFix : CGPoint = frame_I.origin
for subview in subviews {
subview.frame = CGRectOffset(subview.frame, -frameFix.x, -frameFix.y)
}
}
}
Upvotes: 1
Reputation: 22569
I needed to fit subviews had a negative origin point, and CGRectUnion
is the ObjC way of doing it, honestly, as someone mentioned in the comments. First, let's see how it works:
As you can see below, we assume some subviews are lying outside, so we need to do two things to make this look good, without affecting the positioning of the subviews:
A picture is worth a thousand words.
Code is worth a billion words. Here is the solution:
@interface UIView (UIView_Expanded)
- (void)resizeToFitSubviews;
@end
@implementation UIView (UIView_Expanded)
- (void)resizeToFitSubviews
{
// 1 - calculate size
CGRect r = CGRectZero;
for (UIView *v in [self subviews])
{
r = CGRectUnion(r, v.frame);
}
// 2 - move all subviews inside
CGPoint fix = r.origin;
for (UIView *v in [self subviews])
{
v.frame = CGRectOffset(v.frame, -fix.x, -fix.y);
}
// 3 - move frame to negate the previous movement
CGRect newFrame = CGRectOffset(self.frame, fix.x, fix.y);
newFrame.size = r.size;
[self setFrame:newFrame];
}
@end
I thought it would be fun to write in Swift 2.0 .. I was right!
extension UIView {
func resizeToFitSubviews() {
let subviewsRect = subviews.reduce(CGRect.zero) {
$0.union($1.frame)
}
let fix = subviewsRect.origin
subviews.forEach {
$0.frame.offsetInPlace(dx: -fix.x, dy: -fix.y)
}
frame.offsetInPlace(dx: fix.x, dy: fix.y)
frame.size = subviewsRect.size
}
}
And the playground proof:
Notice the visualAidView
doesn't move, and helps you see how the superview
resizes while maintaining the positions of the subviews.
let canvas = UIView(frame: CGRect(x: 0, y: 0, width: 80, height: 80))
canvas.backgroundColor = UIColor.whiteColor()
let visualAidView = UIView(frame: CGRect(x: 5, y: 5, width: 70, height: 70))
visualAidView.backgroundColor = UIColor(white: 0.8, alpha: 1)
canvas.addSubview(visualAidView)
let superview = UIView(frame: CGRect(x: 15, y: 5, width: 50, height: 50))
superview.backgroundColor = UIColor.purpleColor()
superview.clipsToBounds = false
canvas.addSubview(superview)
[
{
let view = UIView(frame: CGRect(x: -10, y: 0, width: 15, height: 15))
view.backgroundColor = UIColor.greenColor()
return view
}(),
{
let view = UIView(frame: CGRect(x: -10, y: 40, width: 35, height: 15))
view.backgroundColor = UIColor.cyanColor()
return view
}(),
{
let view = UIView(frame: CGRect(x: 45, y: 40, width: 15, height: 30))
view.backgroundColor = UIColor.redColor()
return view
}(),
].forEach { superview.addSubview($0) }
Upvotes: 26
Reputation: 39201
Here is a swift version of the accepted answer, also small change, instead of extending it this method gets the view as a variable and returns it.
func resizeToFitSubviews(#view: UIView) -> UIView {
var width: CGFloat = 0
var height: CGFloat = 0
for someView in view.subviews {
var aView = someView as UIView
var newWidth = aView.frame.origin.x + aView.frame.width
var newHeight = aView.frame.origin.y + aView.frame.height
width = max(width, newWidth)
height = max(height, newHeight)
}
view.frame = CGRect(x: view.frame.origin.x, y: view.frame.origin.y, width: width, height: height)
return view
}
Heres the extending version:
/// Extension, resizes this view so it fits the largest subview
func resizeToFitSubviews() {
var width: CGFloat = 0
var height: CGFloat = 0
for someView in self.subviews {
var aView = someView as! UIView
var newWidth = aView.frame.origin.x + aView.frame.width
var newHeight = aView.frame.origin.y + aView.frame.height
width = max(width, newWidth)
height = max(height, newHeight)
}
frame = CGRect(x: frame.origin.x, y: frame.origin.y, width: width, height: height)
}
Upvotes: 0
Reputation: 26565
It looks like Kenny 's answer above points to the right solution in the referenced question, but may have taken away the wrong concept. The UIView
class reference definitely suggests a system for making sizeToFit
relevant to your custom views.
sizeThatFits
, not sizeToFit
Your custom UIView
s needs to override sizeThatFits
to return "a new size that fits the receiver's subviews", however you wish to calculate this. You could even use the math from another answer to determine your new size (but without recreating the built-in sizeToFit
system).
After sizeThatFits
returns numbers relevant to its state, calls to sizeToFit
on your custom views will start causing the expected resizes.
sizeThatFits
worksWithout an override, sizeThatFits
simply returns the passed-in size parameter (defaulted to self.bounds.size
for calls from sizeToFit
. While I only have a couple sources on the issue, it appears that the passed-in size is not to be seen as a strict demand.
[
sizeThatFits
] returns the "most appropriate" size for the control that fits the constraints passed to it. The method can (emphasis theirs) decide to ignore the constraints if they cannot be met.
Upvotes: 19
Reputation: 449
You could also add the following code to calculate subviews position.
[myView resizeToFitSubviews]
UIViewUtils.h
#import <UIKit/UIKit.h>
@interface UIView (UIView_Expanded)
-(void)resizeToFitSubviews;
@end
UIViewUtils.m
#import "UIViewUtils.h"
@implementation UIView (UIView_Expanded)
-(void)resizeToFitSubviews
{
float w = 0;
float h = 0;
for (UIView *v in [self subviews]) {
float fw = v.frame.origin.x + v.frame.size.width;
float fh = v.frame.origin.y + v.frame.size.height;
w = MAX(fw, w);
h = MAX(fh, h);
}
[self setFrame:CGRectMake(self.frame.origin.x, self.frame.origin.y, w, h)];
}
@end
Upvotes: 44
Reputation: 12107
Check out Having trouble getting UIView sizeToFit to do anything meaningful
The gist is that sizeToFit
is for subclasses to override, and doesn't do anything in UIView. It does stuff for UILabel
, because it overrides sizeThatFits:
which is called by sizeToFit
Upvotes: 15
Reputation: 21770
[myView sizeToFit];
Should work, why don't you check the CGRect before and after?
Upvotes: -4
Reputation: 70733
Whatever module that dynamically added all these subviews had to know where to put them (so they relate properly, or so they don't overlap, etc.) Once you know that, plus the size of the current view, plus the size of the subview, you have all you need to determine if the enclosing view needs to be modified.
Upvotes: 0