Reputation: 21
I've created four ViewControllers in xcode that each play a different audio mix when a play button is pressed. If I navigate to another viewcontroller and press that play button...How do I stop all other audio from playing, and ensure that the new audio mix plays successfully?
The same code detailed below is present in the four ViewControllers. The only difference is I've created three new instances of musicPlayer. They are musicPlayerSummer,musicPlayerWinter,musicPlayerAutumn. And I've created new buttons for each viewcontroller.
Any suggestions would be appreciated.
Thank you
import UIKit import AVFoundation
class ViewControllerSpring: UIViewController {
var musicPlayer: AVAudioPlayer!
var mySongs = ["1", "2", "3", "4"]
override func viewDidLoad() {
super.viewDidLoad()
initAudio()
// Do any additional setup after loading the view.
}
func initAudio() {
let path = NSBundle.mainBundle().pathForResource(mySongs[0], ofType: "mp3")!
do {
musicPlayer = try AVAudioPlayer(contentsOfURL: NSURL(string: path)!)
musicPlayer.prepareToPlay()
musicPlayer.numberOfLoops = -1
} catch let err as NSError {
print(err.debugDescription)
}
let session:AVAudioSession = AVAudioSession.sharedInstance()
do {
try session.setCategory(AVAudioSessionCategoryPlayback)
} catch {
//catching the error.
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
override func prefersStatusBarHidden() -> Bool {
return true
}
@IBAction func springPlayPressed(sender: UIButton) {
if musicPlayer.playing {
musicPlayer.stop()
// for normal state
sender.setImage(UIImage(named: "play.png"), forState: UIControlState.Normal)
} else {
musicPlayer.play()
// for Highlighted state
sender.setImage(UIImage(named: "Pause.png"), forState: UIControlState.Normal)
}
}
}
Upvotes: 2
Views: 2219
Reputation: 469
To solve this problem declare audioPlayer in appDelegate
// inside AppDelegate
var audioPlayer : AVAudioPlayer? = nil
then simply declare in your viewController :
var audioPlayer : AVAudioPlayer? {
get {
let appDelegate = UIApplication.sharedApplication().delegate as! AppDelegate
return appDelegate.audioPlayer
}
set {
let appDelegate = UIApplication.sharedApplication().delegate as! AppDelegate
appDelegate.audioPlayer = newValue
}
}
Upvotes: 2
Reputation: 9329
You can use Notification.
Send a notification when audio finish:
[[NSNotificationCenter defaultCenter] postNotificationName:@"MyAudioTerminatedNotification" object:self];
Receive it to your other View:
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(audioTerminatedNotification:) name:@"MyAudioTerminatedNotification" object:nil];
Do you action:
- (void)audioTerminatedNotification:(NSNotification *)notification {
// Do you action
}
And dispose of it:
[[NSNotificationCenter defaultCenter] removeObserver:self];
Upvotes: 0