Reputation: 962
I am trying to use polymorphism, to call derived "add
" method from base class instance.
But it still want's to run base class RealThing "add
" method.
I was expecting derived class RealThingNextVersion "add
" method.
#include <iostream>
#include <string>
using namespace std;
class VirtualObject
{
public:
virtual void load() {
cout << "Nothing to load." << endl;
}
void import(string file) {
//here some importing stuff
}
};
class RealThing :public VirtualObject
{
private:
string file;
protected:
int id;
public:
RealThing(string fileName = "data.txt") { file = fileName; }
void load() {
this->import(this->file);
cout << "Thing data loaded." << endl;
}
virtual void add(int id) {
cout << "Added V1: " << id << endl;
};
};
class RealThingNextVersion : public RealThing
{
public:
string desc;
public:
virtual void add(int id, string desc) {
cout << "Added V2: " << id << " with description " << desc << endl;
};
};
int main() {
RealThing rt;
RealThingNextVersion rtv;
RealThing* r;
r = &rt;
r->load(); // OK., returns: Thing data loaded.
r->add(11); // OK., returns: Added V1: ...
r = &rtv;
r->add(22, "info"); // Here "Error: too many arguments in function call"
// it still want's to run RealThing "add",
// and I was expecting RealThingNextVersion "add"
system("pause");
}
Upvotes: 1
Views: 431
Reputation: 32732
The add
in RealThingNextVersion
has a different call signature (different parameters) from the one in RealThing
, so it is a different function and not an override of add
. If you add the override
keyword in your function declaration
virtual void add(int id, string desc) override;
with a recent compiler the compiler will tell you that you're not overriding anything.
Upvotes: 2