Reputation: 1861
I'm trying to rotate a TextureRegion around its centre, however whenever I try to rotate it the rotation point is either the bottom corners of the Texture Region or a far part of the screen. this is the update method in my object class(the Texture Region will be emulating the movements of this Object.
public void update(float delta) {
if (velocity.x < 0) {
rotation -= 50*delta;
if (rotation > 25) {
rotation = 25;
}
}
if (velocity.x > 0){
rotation += 50*delta;
if (rotation > 25) {
rotation = 25;
}
}
}
this where I call the draw
method to bring the Texture Region to screen
batcher.draw(AssetLoader.saum, sam.getX(), (gameHeight - (gameHeight / 3)), -(sam.getWidth()), (gameHeight - (gameHeight / 3)), -(sam.getWidth()), -(sam.getWidth()), 1, 1, sam.getRotation());
Upvotes: 0
Views: 527
Reputation: 93581
Use one of the batch.draw
methods that has originX
and originY
parameters.
originX
and originY
should be set to width/2
and height/2
.
Upvotes: 1