Reputation: 100320
I want to read a file (ideally with fs.createReadStream
, pipe it through a transform process and then write it (ideally using fs.createWriteStream
) to another file.
I am using a transform stream (new stream.Transform()
) for this, and it seems to work, except now I am stuck
in the flush method of the transform stream I have
strm._flush = function (done) {
if (this._lastLineData) {
this.push(this._lastLineData + '\n');
}
this._lastLineData = null;
done();
};
I want to be able to modify some data in the internal data structure where the transform stores the data. How can I access that internal data structure.
In other words, this.push is surely pushing onto some array, I want to able to read from certain elements of that array in the _flush method.
Dropping into node core, I see this:
Transform.prototype.push = function(chunk, encoding) {
this._transformState.needTransform = false;
return Duplex.prototype.push.call(this, chunk, encoding);
};
and
Readable.prototype.push = function(chunk, encoding) {
var state = this._readableState;
if (!state.objectMode && typeof chunk === 'string') {
encoding = encoding || state.defaultEncoding;
if (encoding !== state.encoding) {
chunk = new Buffer(chunk, encoding);
encoding = '';
}
}
return readableAddChunk(this, state, chunk, encoding, false);
};
and
function readableAddChunk(stream, state, chunk, encoding, addToFront) {
var er = chunkInvalid(state, chunk);
if (er) {
stream.emit('error', er);
} else if (chunk === null) {
state.reading = false;
onEofChunk(stream, state);
} else if (state.objectMode || chunk && chunk.length > 0) {
if (state.ended && !addToFront) {
var e = new Error('stream.push() after EOF');
stream.emit('error', e);
} else if (state.endEmitted && addToFront) {
var e = new Error('stream.unshift() after end event');
stream.emit('error', e);
} else {
if (state.decoder && !addToFront && !encoding)
chunk = state.decoder.write(chunk);
if (!addToFront)
state.reading = false;
// if we want the data now, just emit it.
if (state.flowing && state.length === 0 && !state.sync) {
stream.emit('data', chunk);
stream.read(0);
} else {
// update the buffer info.
state.length += state.objectMode ? 1 : chunk.length;
if (addToFront)
state.buffer.unshift(chunk);
else
state.buffer.push(chunk);
if (state.needReadable)
emitReadable(stream);
}
maybeReadMore(stream, state);
}
} else if (!addToFront) {
state.reading = false;
}
return needMoreData(state);
}
so it seems to me there is no easy way to get at the internal data?
Upvotes: 0
Views: 1129
Reputation: 19591
You can't do that.
What streams should be used for is to pipe data from one place to another. If you want to modify the whole data ( before you pipe it to the next stream ) then you should not use a stream at all. Think of them as endless data stream.
What you can do is :
var data = [];
stream._transform = function(chunk, enc, done) {
data.push(chunk);
done(chunk);
}
stream._flush = function(done) {
/** ... Do something with data ... */
data = []; // Null data variable, to allow GC collecting it.
done();
};
Upvotes: 1