Reputation: 1445
There are two effects on my background image I'm trying to achieve: a wave (shader) effect and a colorize (QtGraphical) effect. Unfortuately, they only appear separately, (i.e. one image is a wave effect on my background and the other is just a colorize of my background).
I want to combine the two into one image, but have been at it for hours. Anyone have an idea of how?
Colorize {
anchors.fill: background
source: background
hue: 0.0
saturation: 0.5
lightness: -0.2
}
ShaderEffect {
height: intro_over ? 0 : parent.height;
width: intro_over ? 0 : parent.width;
property variant source: background
property real frequency: 8
property real amplitude: 0.1
property real time: 0.0
// Animation stuff
fragmentShader: "
varying highp vec2 qt_TexCoord0;
uniform sampler2D source;
uniform lowp float qt_Opacity;
uniform highp float frequency;
uniform highp float amplitude;
uniform highp float time;
void main() {
highp vec2 pulse = sin(time - frequency * qt_TexCoord0);
highp vec2 coord = qt_TexCoord0 + amplitude * vec2(pulse.x, -pulse.x);
gl_FragColor = texture2D(source, coord) * qt_Opacity;
}"
}
Upvotes: 0
Views: 794
Reputation: 361
Using ShaderEffectSource
.
In your example, add an id
for the Colorize
item, and create a ShaderEffectSource
as the source for ShaderEffect
:
Colorize {
id: colorize
anchors.fill: background
source: background
hue: 0.0
saturation: 0.5
lightness: -0.2
}
ShaderEffect {
height: intro_over ? 0 : parent.height;
width: intro_over ? 0 : parent.width;
property variant source: ShaderEffectSource {
sourceItem: colorize
hideSource: true
}
property real frequency: 8
property real amplitude: 0.1
property real time: 0.0
}
Upvotes: 3