Reputation: 4528
I have a game object named Bolt
with for example white
texture , when I duplicate that and rename duplicate into EnemyBolt
and change texture to orange
the Bolt
texture is changing into orange
too , how can I copy or duplicate a gameObject that dosen't change its reference?
Upvotes: 2
Views: 1640
Reputation: 10701
When you duplicate a GameObject, you also duplicate all the components that are attached to it. This way the new object gets its own set of component instances. This is in Hierarchy panel representing the content of the scene.
The Project panel represents the assets to be used in the different scenes. When you drag a material to a Renderer, that renderer instance points to a material that will be instantiated at runtime.
In order to optimise rendering process, if a material is shared among many object, only one material is created, this will reduce draw calls.
Now for your solution, you need to duplicate your material and assign the new one to the new object. Now, when you change it on one side, it does not affect the other since they are using different material. On the other hand, you increased the draw call.
Upvotes: 2