Reputation: 309
I'm an intermediate C++ programmer, but I'm new to using Windows' API functions.
I'm trying to create a console program that will sit/sleep until either
Searching around, it sounds like the way to do this in Windows is with Events, (which sound like they're the same basic idea as interrupts?)
I found documentation on the WaitCommEvent, and I've read about reading console input buffer events. I'm guessing the function to use is WaitForMultipleObjects, but what handles specifically do I send it so it will wait for both a serial RX event or a console standard input event?
UPDATE: Thanks for the response!
Currently I've just been using std::cin/cout to read from and write to the console. I looked over the Console API you mentioned and saw the GetStdHandle
function which will give the CONIN$
handle you mentioned. Can I just send that CONIN$
handle to the wait function instead of using CreateFile and manually using ReadFile/the Console API like you suggested?
For the Serial, I know how to open my serial handle as OVERLAPPED instead of as NONOVERLAPPED, but I'm not sure what you mean by
it is not usually too difficult to modify synchronous I/O code to use an asynchronous handle
Something like this?
uint32 read(HANDLE serialHandle, uint8* pBuffer, int32 bufferLenght)
{
DWORD dwBytesRead;
if (!ReadFile(SerialHandle, pBuffer, bufferLength, &dwBytesRead, NULL))
{ /*ERROR*/ }
else
{
// Wait on some flag or variable until read is complete
// to make this call synchronous/NONOVERLAPPED ?
return static_cast<uint32>(dwBytesRead);
}
}
What/where would that flag be to wait on until the read is complete?
Upvotes: 2
Views: 1141
Reputation: 36308
From Low-Level Console Input Functions on MSDN:
A thread of an application's process can perform a wait operation to wait for input to be available in an input buffer. To initiate a wait operation, specify a handle to the input buffer in a call to any of the wait functions.
So you need to use a console handle, which you can obtain by calling CreateFile on CONIN$
. You will also need to use the same handle, either with ReadFile or the console API, to read the console input; using runtime library functions is likely to mess you up due to buffering.
For the serial port, I believe you will need to use asynchronous I/O. The WaitCommEvent function (when provided with an asynchronous mode handle) accepts an OVERLAPPED structure containing a handle to a manual-reset event object. You would then use the same event handle in the call to WaitForMultipleObjects.
Unfortunately this is an all-or-nothing, so you have to open the COM handle in asynchronous mode and use asynchronous I/O exclusively. (Luckily, it is not usually too difficult to modify synchronous I/O code to use an asynchronous handle, although if there are a lot of I/O calls you might want to write a wrapper function to do the repetitive work of building the OVERLAPPED structure and waiting for the operation to complete.)
Upvotes: 4