Reputation: 347
I'm running into a bit of a problem. I'm a bit new to libGDX and have little idea of whats wrong.
Here I have a state that has three instances of a text button. It works fine on my desktop, but crashes on my phone. I'm not sure what the problem is, but when I comment out the code for two of the instances, it works on my phone.
public class MenuStateTest extends State {
Stage stage;
TextButton button, button2, button3;
TextButton.TextButtonStyle textButtonStyle;
BitmapFont font;
Skin skin;
TextureAtlas buttonAtlas, button2Atlas, button3Atlas;
public MenuStateTest(GameStateManager gsm) {
super(gsm);
stage = new Stage();
Gdx.input.setInputProcessor(stage);
font = new BitmapFont();
skin = new Skin();
buttonAtlas = new TextureAtlas("buttonTest.pack");
skin.addRegions(buttonAtlas);
textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.font = font;
textButtonStyle.up = skin.getDrawable("1BBlock");
textButtonStyle.down = skin.getDrawable("T1BBlock");
button = new TextButton("", textButtonStyle);
stage.addActor(button);
button.setPosition(20,200);
button2Atlas = new TextureAtlas("button2Test.pack");
skin.addRegions(button2Atlas);
textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.font = font;
textButtonStyle.up = skin.getDrawable("2BBlock");
textButtonStyle.down = skin.getDrawable("T2BBlock");
button2 = new TextButton("", textButtonStyle);
stage.addActor(button2);
button2.setPosition(175,200);
button3Atlas = new TextureAtlas("button3Test.pack");
skin.addRegions(button3Atlas);
textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.font = font;
textButtonStyle.up = skin.getDrawable("3BBlock");
textButtonStyle.down = skin.getDrawable("T3BBlock");
button3 = new TextButton("", textButtonStyle);
stage.addActor(button3);
button3.setPosition(330,200);
}
@Override
protected void render(SpriteBatch sb) {
stage.draw();
Any help would be appreciated.
Thanks.
EDIT: Here's what I was able to get from the logcat
03-23 11:44:54.510 25775-25799/? E/AndroidRuntime: FATAL EXCEPTION: GLThread 2379
Process: com.mygame.game.android, PID: 25775
Theme: themes:{default=overlay:com.blazze11.euphoria.dark, iconPack:system, fontPkg:system, com.android.systemui=overlay:com.blazze11.euphoria.dark, com.android.systemui.navbar=overlay:system}
com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: button2Test.pack (Internal)
at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:77)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:103)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:231)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:226)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:216)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:211)
at com.mygame.game.States.MenuStateTest.<init>(MenuStateTest.java:41)
at com.mygame.game.MyGame.create(MyGame.java:29)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:243)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1519)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
Caused by: java.io.FileNotFoundException: button2Test.pack
at android.content.res.AssetManager.openAsset(Native Method)
at android.content.res.AssetManager.open(AssetManager.java:331)
at android.content.res.AssetManager.open(AssetManager.java:305)
at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:75)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:103)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:231)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:226)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:216)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:211)
at com.mygame.game.States.MenuStateTest.<init>(MenuStateTest.java:41)
at com.mygame.game.MyGame.create(MyGame.java:29)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:243)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1519)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
Upvotes: 0
Views: 472
Reputation: 48149
If it runs on desktop and doesn't run on Android, there are two possibilities that I can think of:
button2Test.pack
file. Android paths are relative to the assets folder while the
desktop uses a path relative to the root folder.button2Test.pack
for example
whether it should be Button2Test.pack
, button2test.PACK
or
similar comobinations. Because Windows accepts any case files but
Android doesn't.Upvotes: 1