Reputation: 73
I'm trying to open a DDS file with my DirectX 11 project, however, most of the cases, it refuses to open it. Everytimes it fails, I get E_ACCESSDENIED error. The only way to make it working is to put the relative path to the current directory or subdirectory. If it's a relative path to a parent directory, or if it's a absolute path, the function will fail.
The problem is that I wish to open the image using FileOpenPicker, so in every cases, I get an absolute path...
I will share my functions:
void Element::FileOpenDialog()
{
FileOpenPicker^ fileOpenPicker = ref new FileOpenPicker();
fileOpenPicker->ViewMode = PickerViewMode::Thumbnail;
fileOpenPicker->SuggestedStartLocation = PickerLocationId::PicturesLibrary;
fileOpenPicker->CommitButtonText = "Load";
fileOpenPicker->FileTypeFilter->Append(".dds");
create_task(fileOpenPicker->PickSingleFileAsync()).then([this](StorageFile^ file)
{
if (file)
{
m_fullPath = const_cast<wchar_t*>(file->Path->Data());
wcout << m_fullPath << endl; // prints the correct path of the selected file
m_loadedImage = false;
}
m_choseImage = true; // Checking in another code if the user chose an image to load.
});
}
And then, I call the function to load the texture...
bool Texture::LoadFile(wchar_t* path, GameWindow^ gameWindow)
{
m_gameWindow = gameWindow;
ComPtr<ID3D11Resource> resource = nullptr;
if (!FH::ThrowIfFailed(CreateDDSTextureFromFile(m_gameWindow->dev.Get(), L"texture.dds", resource.GetAddressOf(), m_texture.ReleaseAndGetAddressOf()))) return false; // Works
if (!FH::ThrowIfFailed(CreateDDSTextureFromFile(m_gameWindow->dev.Get(), L"texture\\texture.dds", resource.GetAddressOf(), m_texture.ReleaseAndGetAddressOf()))) return false; // Works
if (!FH::ThrowIfFailed(CreateDDSTextureFromFile(m_gameWindow->dev.Get(), L"..\\texture.dds", resource.GetAddressOf(), m_texture.ReleaseAndGetAddressOf()))) return false; // E_ACCESSDENIED
if (!FH::ThrowIfFailed(CreateDDSTextureFromFile(m_gameWindow->dev.Get(), path, resource.GetAddressOf(), m_texture.ReleaseAndGetAddressOf()))) return false; // E_ACCESSDENIED
return true;
}
Well, since I have no idea why, that's why I come here to request your help.
Thank you very much!
Upvotes: 0
Views: 348
Reputation: 41127
A UWP application does not have direct file access to the location the file picker is selecting. The FileOpenPicker
is a broker which does it on your behalf, but you can't use standard file I/O, only WinRT APIs on it. Keep in mind that the file picked may also not even be on the local file system. The only file locations you have direct I/O access to is your installed folder (read-only), a temporary folder (read-write), and a application data folder (read-write).
See File access and permissions (Windows Runtime apps) on MSDN for more information.
A solution is to copy the selected brokered file to a temporary file location that you do have access to, and then use CreateDDSTextureFromFile
on the temporary copy.
#include <ppltasks.h>
using namespace concurrency;
using Windows::Storage;
using Windows::Storage::Pickers;
create_task(openPicker->PickSingleFileAsync()).then([](StorageFile^ file)
{
if (file)
{
auto tempFolder = Windows::Storage::ApplicationData::Current->TemporaryFolder;
create_task(file->CopyAsync(tempFolder, file->Name, NameCollisionOption::GenerateUniqueName)).then([](StorageFile^ tempFile)
{
if (tempFile)
{
HRESULT hr = CreateDDSTextureFromFile(..., tempFile->Path->Data(), ...);
DeleteFile(tempFile->Path->Data());
DX::ThrowIfFailed(hr);
}
});
});
This is covered in detail on the DirectX Tool Kit wiki, with the write case covered there as well.
Upvotes: 1