Reputation: 3062
I'm animating my button by changing a constraint of my auto layout and using an UIView
animation block to animate it:
UIView.animateWithDuration(0.5, animations: { self.layoutIfNeeded() })
In this animation, only the width of the button is changing and the button itself is animating.
In my button, there's a custom CAShapeLayer
. Is it possible to catch the animation of the button and add it to the layer so it animates together with the button?
What I've Tried:
// In my CustomButton class
override func actionForLayer(layer: CALayer, forKey event: String) -> CAAction? {
if event == "bounds" {
if let action = super.actionForLayer(layer, forKey: "bounds") as? CABasicAnimation {
let animation = CABasicAnimation(keyPath: event)
animation.fromValue = border.path
animation.toValue = UIBezierPath(rect: bounds).CGPath
// Copy values from existing action
border.addAnimation(animation, forKey: nil) // border is my CAShapeLayer
}
return super.actionForLayer(layer, forKey: event)
}
// In my CustomButton class
override func layoutSubviews() {
super.layoutSubviews()
border.frame = layer.bounds
let fromValue = border.path
let toValue = UIBezierPath(rect: bounds).CGPath
CATransaction.setDisableActions(true)
border.path = toValue
let animation = CABasicAnimation(keyPath: "path")
animation.fromValue = fromValue
animation.toValue = toValue
animation.duration = 0.5
border.addAnimation(animation, forKey: "animation")
}
Nothing is working, and I've been struggling for days..
CustomButton:
class CustomButton: UIButton {
let border = CAShapeLayer()
init() {
super.init(frame: CGRectZero)
translatesAutoresizingMaskIntoConstraints = false
border.fillColor = UIColor.redColor().CGColor
layer.insertSublayer(border, atIndex: 0)
}
// override func layoutSubviews() {
// super.layoutSubviews()
//
// border.frame = layer.bounds
// border.path = UIBezierPath(rect: bounds).CGPath
// }
override func layoutSublayersOfLayer(layer: CALayer) {
super.layoutSublayersOfLayer(layer)
border.frame = self.bounds
border.path = UIBezierPath(rect: bounds).CGPath
}
}
Upvotes: 0
Views: 776
Reputation: 4532
All you have to do is resize also the sublayers when the backing layer of your view is resized. Because of implicit animation the change should be animated. So all you need to do is basically to set this in you custom view class:
override func layoutSublayersOfLayer(layer: CALayer!) {
super.layoutSublayersOfLayer(layer)
border.frame = self.bounds
}
Updated
I had some time to play with the animation and it seems to work for me now. This is how it looks like:
class TestView: UIView {
let border = CAShapeLayer()
init() {
super.init(frame: CGRectZero)
translatesAutoresizingMaskIntoConstraints = false
border.backgroundColor = UIColor.redColor().CGColor
layer.insertSublayer(border, atIndex: 0)
border.frame = CGRect(x: 0, y:0, width: 60, height: 60)
backgroundColor = UIColor.greenColor()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSublayersOfLayer(layer: CALayer) {
super.layoutSublayersOfLayer(layer)
CATransaction.begin();
CATransaction.setAnimationDuration(10.0);
border.frame.size.width = self.bounds.size.width
CATransaction.commit();
}
}
And I use it like this:
var tview: TestView? = nil
override func viewDidLoad() {
super.viewDidLoad()
tview = TestView();
tview!.frame = CGRect(x: 100, y: 100, width: 60, height: 60)
view.addSubview(tview!)
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
self.tview!.frame.size.width = 200
}
The issue is that the frame
property of CALayer is not animable
. The docs say:
Note:Note The frame property is not directly animatable. Instead you should animate the appropriate combination of the bounds, anchorPoint and position properties to achieve the desired result.
If you didn't solve your problem yet or for others that might have it I hope this helps.
Upvotes: 1