rectangletangle
rectangletangle

Reputation: 52941

Tkinter Global Binding

Is it possible to bind all widgets to one command, with a single line? It would be nice if I could type in one line as opposed to doing each widget individually.

Upvotes: 11

Views: 13276

Answers (5)

mwolfe 11
mwolfe 11

Reputation: 50

bind_all unfortunately binds every single widget in the entire Tkinter program, even in other windows. Since the main issue of binding each widget individually is that it is repetitive in code and does not work with a modular widget hierarchy, I instead made a function that returns all subwidgets of a given widget:

def ALL_CHILDREN_OF(widget):
    done = []
    for child in widget.winfo_children():
        if len(child.winfo_children()) == 0:
            done.append(child)
        else:
            done.append(widget)
            done.extend(ALL_CHILDREN_OF(child))
    return done

Then I can take the returned iterable and bind each item:

for widget in ALL_CHILDREN_OF(shuffleRepsWindow):
        widget.bind_all('<Button-1>', lambda event: print(widget))

Upvotes: 0

Bryan Oakley
Bryan Oakley

Reputation: 385970

You would use the bind_all method on the root window. This will then apply to all widgets (unless you remove the bindtag "all" from some widgets). Note that these bindings fire last, so you can still override the application-wide binding on specific widgets if you wish.

Here's a contrived example:

import Tkinter as tk

class App:
    def __init__(self):
        root = tk.Tk()
        root.bind_all("<1>", self.woot)
        label1 = tk.Label(text="Label 1", name="label1")
        label2 = tk.Label(text="Label 2", name="label2")
        entry1 = tk.Entry(name="entry1")
        entry2 = tk.Entry(name="entry2")
        label1.pack()
        label2.pack()
        entry1.pack()
        entry2.pack()
        root.mainloop()

    def woot(self, event):
        print "woot!", event.widget

app=App()

You might also be interested in my answer to the question How to bind self events in Tkinter Text widget after it will binded by Text widget? where I talk a little more about bindtags.

Upvotes: 19

Tony Veijalainen
Tony Veijalainen

Reputation: 5555

You mean something like this code which handles all mouse events handled with single function?

from Tkinter import *

class ButtonHandler:

    def __init__(self):      
        self.root = Tk()
        self.root.geometry('600x500+200+200')

        self.mousedown = False
        self.label = Label(self.root, text=str(self.mousedown))
        self.can = Canvas(self.root, width='500', height='400', bg='white')

        self.can.bind("<Motion>",lambda x:self.handler(x,'motion'))
        self.can.bind("<Button-1>",lambda x:self.handler(x,'press'))
        self.can.bind("<ButtonRelease-1>",lambda x:self.handler(x,'release'))
        self.label.pack()
        self.can.pack()
        self.root.mainloop()

    def handler(self,event,button_event):
        print('Handler %s' % button_event) 
        if button_event == 'press':
            self.mousedown = True
        elif button_event == 'release':
            self.mousedown = False
        elif button_event == 'motion':
            if self.mousedown:               
                r = 5
                self.can.create_oval(event.x-r, event.y-r, event.x+r, event.y+r, fill="orange")
        self.label.config(text=str(self.mousedown))

button_event = ButtonHandler()

Upvotes: -2

Alex
Alex

Reputation: 347

You could also just define a function that calls on all your widgets, and call that function. Or better yet create a class that call on your widgets in init and import the class...

Upvotes: -3

leoluk
leoluk

Reputation: 12971

If you have a list that contains all your widgets, you could iterate over them and assign the events.

Upvotes: -2

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