MoustacheSpy
MoustacheSpy

Reputation: 763

Visual studio cant load a buch of dlls

visual Studios is really messing my day uo today. I was just getting done with the base of my mario level editor ( made using winbgim graphics.h . Yes im using it with visual studio and it works a treat ) when i decidet to add a new basic block ( i only had questionmark blocks at a time ). The process was fairly easy just changed a few things and imported the new bitmap. I compiled the program and immediately i noticed that the program was running like there was a 2 secound delay somewhere. It took about 1,5 secounds to load the backround colour. When i came out of visual studious these errors were in the debug window:

'bgi.exe' (Win32): Loaded 'C:\Users\Moustachespy\Source\Repos\CreateRemake\bgi\Release\bgi.exe'. Symbols loaded.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\user32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\comdlg32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\combase.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sspicli.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cryptbase.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcryptprimitives.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sechost.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\SHCore.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shlwapi.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shell32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10586.0_none_811bc0006c44242b\comctl32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\advapi32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\windows.storage.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel.appcore.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\powrprof.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\profapi.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\FirewallAPI.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\netapi32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ole32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\oleaut32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\davhlpr.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\fwbase.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\uxtheme.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msctf.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dwmapi.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\coml2.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\asycfilt.dll'. Cannot find or open the PDB file.
The thread 0x4360 has exited with code 0 (0x0).
The thread 0x2858 has exited with code 0 (0x0).
The thread 0x40f4 has exited with code 0 (0x0).
The thread 0x1e08 has exited with code 0 (0x0).
The program '[152] bgi.exe' has exited with code 0 (0x0).

I really dont know what happend there: Heres the new code:

#include "graphics.h"
//#include <Windows.h>
#include <math.h>
#include <fstream>

void drawGridOnX(int xtotal, int ytotal);
int levelcode[400][45][1];
void decodelevelAndDraw(int minx,int maxx);
void saveCurrentLevel();

void main() {
    initwindow(1600, 900,"Testscreen",0,0,true,true);
    int x=0,y=0,xmin=0,xmax=23,cellx,celly,cellSize=70, xtotal = 0, ytotal = 0,counter=0,blockchosen=1;
    // gridposx = 0, gridposy = 0, diffx = 0, diffy = 0, distanceFromMouse = 40, titlenumberx = 0, titlenumbery = 0,

    while (1) {
        setbkcolor(9);
        cleardevice();
        ytotal = 0;
        /*diffx = mousex() - gridposx;
        while (gridposx < mousex()&&diffx>=70) {
            gridposx += 70;

        }
        while (gridposx > mousex()&&diffx<=-70 + distanceFromMouse) {
            gridposx =gridposx-70;

        }
        diffy = mousey() - gridposy;
        while (gridposy < mousey() && diffy >= 70) {
            gridposy += 70;

        }
        while (gridposy > mousey() && diffy <= -70+distanceFromMouse) {
            gridposy = gridposy - 70;

        }
        */
        cellx = std::floor(mousex() / cellSize);
        celly = std::floor(mousey() / cellSize);
        blockchosen = 0;
        while (ytotal < 900) {
            drawGridOnX(xtotal, ytotal);
            ytotal += 70;
        }

        if(GetAsyncKeyState(VK_RETURN)){
            //saveCurrentLevel();

        }
        else if (GetAsyncKeyState(VK_SHIFT)) {
            blockchosen = 2;


        }else if (ismouseclick(WM_LBUTTONDOWN)) {
                if (ismouseclick(WM_LBUTTONUP)) {

                    getmouseclick(WM_LBUTTONUP, x, y);
                    getmouseclick(WM_LBUTTONDOWN, x, y);
                }
                //cellx = gridposx / 70;
                //celly = gridposy / 70;
                cellx += xmin;

                levelcode[cellx][celly][0]=blockchosen;
                //printf("CLICK");
            }else if (ismouseclick(WM_RBUTTONDOWN)) {
                    if (ismouseclick(WM_RBUTTONUP)) {

                        getmouseclick(WM_RBUTTONUP, x, y);
                        getmouseclick(WM_RBUTTONDOWN, x, y);
                    }
                    //cellx = gridposx / 70;
                    //celly = gridposy / 70;
                    cellx += xmin;
                    levelcode[cellx][celly][0] = 0;
                    //printf("CLICK");
                }else if (GetAsyncKeyState(0x27)) {
                        //printf("RIGHT\n\n\n\n");
                        Sleep(100);
                        xmin++;
                        xmax++;
                    }else if (GetAsyncKeyState(0x25)&&xmin!=0) {
                        //printf("RIGHT\n\n\n\n");
                        Sleep(100);
                        xmin--;
                        xmax--;
                }
        decodelevelAndDraw(xmin,xmax);
        readimagefile("question_blueprint.jpg", cellx*70,celly*70, 70+cellx*70, 70+celly*70);
        //settextstyle(SANS_SERIF_FONT,1);
        settextstyle(SANS_SERIF_FONT, HORIZ_DIR, 1);
        outtextxy(0, 0, "Press Enter to save");
        //printf("gridposx:%d\tgridposy:%d\ttitlenumberx:%d\ttitlenumbery%d",gridposx,gridposy,gridposx/70,gridposy/70);
        swapbuffers();

    }
}


void drawGridOnX(int xtotal, int ytotal) {
    while (xtotal < 1600) {
        rectangle(xtotal, ytotal, 70 + xtotal, 70+ytotal);
        xtotal += 70;

    }


}


void decodelevelAndDraw(int minx,int maxx) {
    int x = 0, y = 0;
    while (y != 13) {
        while (x != maxx) {
            if (levelcode[x][y][0] == 1) {
                //x -= minx;
                readimagefile("question.jpg", x*70-minx*70, y*70, 70 + x*70-minx*70, 70 + y*70);
                //printf("Block added at %d;%d", x * 70, y * 70);
            }else readimagefile("grass.bmp", x * 70 - minx * 70, y * 70, 70 + x * 70 - minx * 70, 70 + y * 70);
            x++;
        }
        x = 0;
        y++;
    }
}

/*
void saveCurrentLevel() {
    int x = 0, y = 0, z = 0;
    ofstream map;
    map.open("map.txt");
    while (y < 13) {


        while (x < 400) {
            map << levelcode[x][y][z];
        }
        x = 0;
        y++;
        map << "\n";
    }
    map.close();



}
*/

The old (and working ) code: #include "graphics.h" //#include #include #include

void drawGridOnX(int xtotal, int ytotal);
int levelcode[400][45][1];
void decodelevelAndDraw(int minx,int maxx);
void saveCurrentLevel();

void main() {
    initwindow(1600, 900,"Testscreen",0,0,true,true);
    int x=0,y=0,xmin=0,xmax=23,cellx,celly,cellSize=70, xtotal = 0, ytotal = 0,counter=0;
    // gridposx = 0, gridposy = 0, diffx = 0, diffy = 0, distanceFromMouse = 40, titlenumberx = 0, titlenumbery = 0,

    while (1) {
        setbkcolor(9);
        cleardevice();
        ytotal = 0;
        /*diffx = mousex() - gridposx;
        while (gridposx < mousex()&&diffx>=70) {
            gridposx += 70;

        }
        while (gridposx > mousex()&&diffx<=-70 + distanceFromMouse) {
            gridposx =gridposx-70;

        }
        diffy = mousey() - gridposy;
        while (gridposy < mousey() && diffy >= 70) {
            gridposy += 70;

        }
        while (gridposy > mousey() && diffy <= -70+distanceFromMouse) {
            gridposy = gridposy - 70;

        }
        */
        cellx = std::floor(mousex() / cellSize);
        celly = std::floor(mousey() / cellSize);
        while (ytotal < 900) {
            drawGridOnX(xtotal, ytotal);
            ytotal += 70;
        }

        if(GetAsyncKeyState(VK_RETURN)){
            //saveCurrentLevel();

        }else if (ismouseclick(WM_LBUTTONDOWN)) {
                if (ismouseclick(WM_LBUTTONUP)) {

                    getmouseclick(WM_LBUTTONUP, x, y);
                    getmouseclick(WM_LBUTTONDOWN, x, y);
                }
                //cellx = gridposx / 70;
                //celly = gridposy / 70;
                cellx += xmin;
                levelcode[cellx][celly][0]=1;
                //printf("CLICK");
            }else if (ismouseclick(WM_RBUTTONDOWN)) {
                    if (ismouseclick(WM_RBUTTONUP)) {

                        getmouseclick(WM_RBUTTONUP, x, y);
                        getmouseclick(WM_RBUTTONDOWN, x, y);
                    }
                    //cellx = gridposx / 70;
                    //celly = gridposy / 70;
                    cellx += xmin;
                    levelcode[cellx][celly][0] = 0;
                    //printf("CLICK");
                }else if (GetAsyncKeyState(0x27)) {
                        //printf("RIGHT\n\n\n\n");
                        Sleep(100);
                        xmin++;
                        xmax++;
                    }else if (GetAsyncKeyState(0x25)&&xmin!=0) {
                        //printf("RIGHT\n\n\n\n");
                        Sleep(100);
                        xmin--;
                        xmax--;
                }
        decodelevelAndDraw(xmin,xmax);
        readimagefile("question_blueprint.jpg", cellx*70,celly*70, 70+cellx*70, 70+celly*70);
        //settextstyle(SANS_SERIF_FONT,1);
        settextstyle(SANS_SERIF_FONT, HORIZ_DIR, 1);
        outtextxy(0, 0, "Press Enter to save");
        //printf("gridposx:%d\tgridposy:%d\ttitlenumberx:%d\ttitlenumbery%d",gridposx,gridposy,gridposx/70,gridposy/70);
        swapbuffers();

    }
}


void drawGridOnX(int xtotal, int ytotal) {
    while (xtotal < 1600) {
        rectangle(xtotal, ytotal, 70 + xtotal, 70+ytotal);
        xtotal += 70;

    }


}


void decodelevelAndDraw(int minx,int maxx) {
    int x = 0, y = 0;
    while (y != 13) {
        while (x != maxx) {
            if (levelcode[x][y][0] == 1) {
                //x -= minx;
                readimagefile("question.jpg", x*70-minx*70, y*70, 70 + x*70-minx*70, 70 + y*70);
                //printf("Block added at %d;%d", x * 70, y * 70);
            }
            x++;
        }
        x = 0;
        y++;
    }
}

/*
void saveCurrentLevel() {
    int x = 0, y = 0, z = 0;
    ofstream map;
    map.open("map.txt");
    while (y < 13) {


        while (x < 400) {
            map << levelcode[x][y][z];
        }
        x = 0;
        y++;
        map << "\n";
    }
    map.close();



}
*/

Im using the graphics.h files from this site: http://winbgim.codecutter.org/ Yes i absolutely HAVE to use graphics.h . Ask my teacher. And yes i have to have that array as a global variable. Alot of people dont like that and im one of them but its just alot easier to work with. Its not like 1 array in global is gonna hurt anyone right?

Heres a zip of my ENTIRE project folder in case you need anything: https://www.dropbox.com/s/kym5r1sggmym78f/bgi.rar?dl=0

i know there are alot of comments in my program . They dont have anything to do with it. Those are just older methods i used that are now replaced by new ones. I left them there as a backup plan.

Im using : Win 10 VS2015 Community

Please help me resolve this issue.

Upvotes: 0

Views: 291

Answers (1)

Vlad Feinstein
Vlad Feinstein

Reputation: 11311

Look at your decodelevelAndDraw() function.

The "old" one only drew "question.jpg" image if there was a 1 in the levelcode map for that cell.

The "new" one draws "grass.bmp" in every other cell. That has to take some time...

P.S. I don't know what your readimagefile() function does; I hope that it doesn't actually load the same JPEG image every time you need to draw it. Can it be pre-loaded just once?

Upvotes: 1

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