Reputation: 763
visual Studios is really messing my day uo today. I was just getting done with the base of my mario level editor ( made using winbgim graphics.h . Yes im using it with visual studio and it works a treat ) when i decidet to add a new basic block ( i only had questionmark blocks at a time ). The process was fairly easy just changed a few things and imported the new bitmap. I compiled the program and immediately i noticed that the program was running like there was a 2 secound delay somewhere. It took about 1,5 secounds to load the backround colour. When i came out of visual studious these errors were in the debug window:
'bgi.exe' (Win32): Loaded 'C:\Users\Moustachespy\Source\Repos\CreateRemake\bgi\Release\bgi.exe'. Symbols loaded.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\user32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\comdlg32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\combase.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sspicli.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cryptbase.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcryptprimitives.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sechost.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\SHCore.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shlwapi.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shell32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10586.0_none_811bc0006c44242b\comctl32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\advapi32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\windows.storage.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel.appcore.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\powrprof.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\profapi.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\FirewallAPI.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\netapi32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ole32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\oleaut32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\davhlpr.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\fwbase.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\uxtheme.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msctf.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dwmapi.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\coml2.dll'. Cannot find or open the PDB file.
'bgi.exe' (Win32): Loaded 'C:\Windows\SysWOW64\asycfilt.dll'. Cannot find or open the PDB file.
The thread 0x4360 has exited with code 0 (0x0).
The thread 0x2858 has exited with code 0 (0x0).
The thread 0x40f4 has exited with code 0 (0x0).
The thread 0x1e08 has exited with code 0 (0x0).
The program '[152] bgi.exe' has exited with code 0 (0x0).
I really dont know what happend there: Heres the new code:
#include "graphics.h"
//#include <Windows.h>
#include <math.h>
#include <fstream>
void drawGridOnX(int xtotal, int ytotal);
int levelcode[400][45][1];
void decodelevelAndDraw(int minx,int maxx);
void saveCurrentLevel();
void main() {
initwindow(1600, 900,"Testscreen",0,0,true,true);
int x=0,y=0,xmin=0,xmax=23,cellx,celly,cellSize=70, xtotal = 0, ytotal = 0,counter=0,blockchosen=1;
// gridposx = 0, gridposy = 0, diffx = 0, diffy = 0, distanceFromMouse = 40, titlenumberx = 0, titlenumbery = 0,
while (1) {
setbkcolor(9);
cleardevice();
ytotal = 0;
/*diffx = mousex() - gridposx;
while (gridposx < mousex()&&diffx>=70) {
gridposx += 70;
}
while (gridposx > mousex()&&diffx<=-70 + distanceFromMouse) {
gridposx =gridposx-70;
}
diffy = mousey() - gridposy;
while (gridposy < mousey() && diffy >= 70) {
gridposy += 70;
}
while (gridposy > mousey() && diffy <= -70+distanceFromMouse) {
gridposy = gridposy - 70;
}
*/
cellx = std::floor(mousex() / cellSize);
celly = std::floor(mousey() / cellSize);
blockchosen = 0;
while (ytotal < 900) {
drawGridOnX(xtotal, ytotal);
ytotal += 70;
}
if(GetAsyncKeyState(VK_RETURN)){
//saveCurrentLevel();
}
else if (GetAsyncKeyState(VK_SHIFT)) {
blockchosen = 2;
}else if (ismouseclick(WM_LBUTTONDOWN)) {
if (ismouseclick(WM_LBUTTONUP)) {
getmouseclick(WM_LBUTTONUP, x, y);
getmouseclick(WM_LBUTTONDOWN, x, y);
}
//cellx = gridposx / 70;
//celly = gridposy / 70;
cellx += xmin;
levelcode[cellx][celly][0]=blockchosen;
//printf("CLICK");
}else if (ismouseclick(WM_RBUTTONDOWN)) {
if (ismouseclick(WM_RBUTTONUP)) {
getmouseclick(WM_RBUTTONUP, x, y);
getmouseclick(WM_RBUTTONDOWN, x, y);
}
//cellx = gridposx / 70;
//celly = gridposy / 70;
cellx += xmin;
levelcode[cellx][celly][0] = 0;
//printf("CLICK");
}else if (GetAsyncKeyState(0x27)) {
//printf("RIGHT\n\n\n\n");
Sleep(100);
xmin++;
xmax++;
}else if (GetAsyncKeyState(0x25)&&xmin!=0) {
//printf("RIGHT\n\n\n\n");
Sleep(100);
xmin--;
xmax--;
}
decodelevelAndDraw(xmin,xmax);
readimagefile("question_blueprint.jpg", cellx*70,celly*70, 70+cellx*70, 70+celly*70);
//settextstyle(SANS_SERIF_FONT,1);
settextstyle(SANS_SERIF_FONT, HORIZ_DIR, 1);
outtextxy(0, 0, "Press Enter to save");
//printf("gridposx:%d\tgridposy:%d\ttitlenumberx:%d\ttitlenumbery%d",gridposx,gridposy,gridposx/70,gridposy/70);
swapbuffers();
}
}
void drawGridOnX(int xtotal, int ytotal) {
while (xtotal < 1600) {
rectangle(xtotal, ytotal, 70 + xtotal, 70+ytotal);
xtotal += 70;
}
}
void decodelevelAndDraw(int minx,int maxx) {
int x = 0, y = 0;
while (y != 13) {
while (x != maxx) {
if (levelcode[x][y][0] == 1) {
//x -= minx;
readimagefile("question.jpg", x*70-minx*70, y*70, 70 + x*70-minx*70, 70 + y*70);
//printf("Block added at %d;%d", x * 70, y * 70);
}else readimagefile("grass.bmp", x * 70 - minx * 70, y * 70, 70 + x * 70 - minx * 70, 70 + y * 70);
x++;
}
x = 0;
y++;
}
}
/*
void saveCurrentLevel() {
int x = 0, y = 0, z = 0;
ofstream map;
map.open("map.txt");
while (y < 13) {
while (x < 400) {
map << levelcode[x][y][z];
}
x = 0;
y++;
map << "\n";
}
map.close();
}
*/
The old (and working ) code: #include "graphics.h" //#include #include #include
void drawGridOnX(int xtotal, int ytotal);
int levelcode[400][45][1];
void decodelevelAndDraw(int minx,int maxx);
void saveCurrentLevel();
void main() {
initwindow(1600, 900,"Testscreen",0,0,true,true);
int x=0,y=0,xmin=0,xmax=23,cellx,celly,cellSize=70, xtotal = 0, ytotal = 0,counter=0;
// gridposx = 0, gridposy = 0, diffx = 0, diffy = 0, distanceFromMouse = 40, titlenumberx = 0, titlenumbery = 0,
while (1) {
setbkcolor(9);
cleardevice();
ytotal = 0;
/*diffx = mousex() - gridposx;
while (gridposx < mousex()&&diffx>=70) {
gridposx += 70;
}
while (gridposx > mousex()&&diffx<=-70 + distanceFromMouse) {
gridposx =gridposx-70;
}
diffy = mousey() - gridposy;
while (gridposy < mousey() && diffy >= 70) {
gridposy += 70;
}
while (gridposy > mousey() && diffy <= -70+distanceFromMouse) {
gridposy = gridposy - 70;
}
*/
cellx = std::floor(mousex() / cellSize);
celly = std::floor(mousey() / cellSize);
while (ytotal < 900) {
drawGridOnX(xtotal, ytotal);
ytotal += 70;
}
if(GetAsyncKeyState(VK_RETURN)){
//saveCurrentLevel();
}else if (ismouseclick(WM_LBUTTONDOWN)) {
if (ismouseclick(WM_LBUTTONUP)) {
getmouseclick(WM_LBUTTONUP, x, y);
getmouseclick(WM_LBUTTONDOWN, x, y);
}
//cellx = gridposx / 70;
//celly = gridposy / 70;
cellx += xmin;
levelcode[cellx][celly][0]=1;
//printf("CLICK");
}else if (ismouseclick(WM_RBUTTONDOWN)) {
if (ismouseclick(WM_RBUTTONUP)) {
getmouseclick(WM_RBUTTONUP, x, y);
getmouseclick(WM_RBUTTONDOWN, x, y);
}
//cellx = gridposx / 70;
//celly = gridposy / 70;
cellx += xmin;
levelcode[cellx][celly][0] = 0;
//printf("CLICK");
}else if (GetAsyncKeyState(0x27)) {
//printf("RIGHT\n\n\n\n");
Sleep(100);
xmin++;
xmax++;
}else if (GetAsyncKeyState(0x25)&&xmin!=0) {
//printf("RIGHT\n\n\n\n");
Sleep(100);
xmin--;
xmax--;
}
decodelevelAndDraw(xmin,xmax);
readimagefile("question_blueprint.jpg", cellx*70,celly*70, 70+cellx*70, 70+celly*70);
//settextstyle(SANS_SERIF_FONT,1);
settextstyle(SANS_SERIF_FONT, HORIZ_DIR, 1);
outtextxy(0, 0, "Press Enter to save");
//printf("gridposx:%d\tgridposy:%d\ttitlenumberx:%d\ttitlenumbery%d",gridposx,gridposy,gridposx/70,gridposy/70);
swapbuffers();
}
}
void drawGridOnX(int xtotal, int ytotal) {
while (xtotal < 1600) {
rectangle(xtotal, ytotal, 70 + xtotal, 70+ytotal);
xtotal += 70;
}
}
void decodelevelAndDraw(int minx,int maxx) {
int x = 0, y = 0;
while (y != 13) {
while (x != maxx) {
if (levelcode[x][y][0] == 1) {
//x -= minx;
readimagefile("question.jpg", x*70-minx*70, y*70, 70 + x*70-minx*70, 70 + y*70);
//printf("Block added at %d;%d", x * 70, y * 70);
}
x++;
}
x = 0;
y++;
}
}
/*
void saveCurrentLevel() {
int x = 0, y = 0, z = 0;
ofstream map;
map.open("map.txt");
while (y < 13) {
while (x < 400) {
map << levelcode[x][y][z];
}
x = 0;
y++;
map << "\n";
}
map.close();
}
*/
Im using the graphics.h files from this site: http://winbgim.codecutter.org/ Yes i absolutely HAVE to use graphics.h . Ask my teacher. And yes i have to have that array as a global variable. Alot of people dont like that and im one of them but its just alot easier to work with. Its not like 1 array in global is gonna hurt anyone right?
Heres a zip of my ENTIRE project folder in case you need anything: https://www.dropbox.com/s/kym5r1sggmym78f/bgi.rar?dl=0
i know there are alot of comments in my program . They dont have anything to do with it. Those are just older methods i used that are now replaced by new ones. I left them there as a backup plan.
Im using : Win 10 VS2015 Community
Please help me resolve this issue.
Upvotes: 0
Views: 291
Reputation: 11311
Look at your decodelevelAndDraw()
function.
The "old" one only drew "question.jpg" image if there was a 1
in the levelcode
map for that cell.
The "new" one draws "grass.bmp" in every other cell. That has to take some time...
P.S. I don't know what your readimagefile()
function does; I hope that it doesn't actually load the same JPEG image every time you need to draw it. Can it be pre-loaded just once?
Upvotes: 1