dvs
dvs

Reputation: 97

C# windows forms application volume slider

I have an application that plays a .wav file using the soundplayer, I looked it up and couldn't find a way to change the volume it plays in. What I'm looking for is either to change the volume of the file independently through the program or have a slider to change the volume of the window itself in windows volume mixer. Thanks!

public void loadSound()
{
    sp.Load();
    sp.Play();
}

private void timer1_Tick(object sender, EventArgs e)
{    
    if (BarTimer.Value < BarTimer.Maximum)
    {
        BarTimer.Value = BarTimer.Value + 1;
    }

    if(BarTimer.Value==BarTimer.Maximum)
    {
        loadSound();
        timer1.Stop();
        BarTimer.Value = BarTimer.Minimum;
    }
 }

Upvotes: 3

Views: 4839

Answers (1)

Mr.N0body
Mr.N0body

Reputation: 109

I only found this on MSDN: Attenuating SoundPlayer Volume.

It uses waveOutGetVolume and waveOutSetVolume functiuons.

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;

namespace VolumeControl
{
   public partial class Form1 : Form
   {
      [DllImport("winmm.dll")]
      public static extern int waveOutGetVolume(IntPtr hwo, out uint dwVolume);

      [DllImport("winmm.dll")]
      public static extern int waveOutSetVolume(IntPtr hwo, uint dwVolume);

      public Form1()
      {
         InitializeComponent();
         // By the default set the volume to 0
         uint CurrVol = 0;
         // At this point, CurrVol gets assigned the volume
         waveOutGetVolume(IntPtr.Zero, out CurrVol);
         // Calculate the volume
         ushort CalcVol = (ushort)(CurrVol & 0x0000ffff);
         // Get the volume on a scale of 1 to 10 (to fit the trackbar)
         trackWave.Value = CalcVol / (ushort.MaxValue / 10);
      }

      private void trackWave_Scroll(object sender, EventArgs e)
      {
         // Calculate the volume that's being set. BTW: this is a trackbar!
         int NewVolume = ((ushort.MaxValue / 10) * trackWave.Value);
         // Set the same volume for both the left and the right channels
         uint NewVolumeAllChannels = (((uint)NewVolume & 0x0000ffff) | ((uint)NewVolume << 16));
         // Set the volume
         waveOutSetVolume(IntPtr.Zero, NewVolumeAllChannels);
      }
   }
}

Hope it helped.

Upvotes: 5

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