Reputation: 80385
Is the function I wrote below enough to preload images in most, if not all, browsers commonly used today?
function preloadImage(url)
{
var img=new Image();
img.src=url;
}
I have an array of image URLs that I loop over and call the preloadImage
function for each URL.
Upvotes: 404
Views: 316643
Reputation: 2119
Since I also needed visual feedback for the preloading process it was convenient to do this:
<img src="img.jpg" onload="className='foo'" class="bar">
<img src="img.jpg" onload="className='foo'" class="bar">
<img src="img.jpg" onload="className='foo'" class="bar">
then have the following css:
img{width:1px;height:1px}
.foo{border:5px solid green}
.bar{border:5px solid red}
The images then become red 11x11 cubes that turn green when loaded.
https://jsfiddle.net/gaby_de_wilde/brf6cod0/1/
It looks pretty nice for what little code is involved.
Upvotes: 0
Reputation: 4903
To add up on other's answer, if you're using RN, you might want to use Image.prefetch(url)
.
Prefetches a remote image for later use by downloading it to the disk cache. Returns a promise which resolves to a boolean.
You can use it like so:
import { Image } from 'react-native';
await Image.prefetch('https://image.com');
Upvotes: 1
Reputation: 995
For me, the best and easiest way was to use CacheStorage. It is supported on all modern browsers on all platforms and is as simple as this:
async function preloadImage(src: string) {
const cache = await caches.open('images');
const isImageCached = await cache.match(src);
if (isImageCached)
return;
const response = await fetch(src);
await cache.put(src, response);
}
The only, and I believe for some critical, issue here is that it is a fetch call which means CORS rules apply here.
Upvotes: 1
Reputation: 1
Ok, I think this is useful to preload images using Promises.
function preloadImages(imageUrls) {
const promises = [];
const images = [];
const number_of_urls = imageUrls.length
for (let i = 0; i < number_of_urls; i++) {
const img = new Image();
images.push(img);
promises.push(new Promise((resolve, reject) => {
img.onload = resolve;
img.onerror = reject;
}));
img.src = imageUrls[i];
}
return Promise.all(promises).then(() => images);
}
preloadImages(image_paths).then((images) => {
const game_canvas = document.getElementById("winter-school");
const render_window = game_canvas.getContext("2d");
const test_image = images[0]
render_window.drawImage(test_image, 0, height - (0 + test_image.naturalHeight))
});
Upvotes: 0
Reputation: 10902
const preloadImage = src =>
new Promise((resolve, reject) => {
const image = new Image()
image.onload = resolve
image.onerror = reject
image.src = src
})
// Preload an image
await preloadImage('https://picsum.photos/100/100')
// Preload a bunch of images in parallel
await Promise.all(images.map(x => preloadImage(x.src)))
Upvotes: 49
Reputation: 1324
According to the W3C HTML spec you can now preload using JavaScript like so:
var link = document.createElement("link");
link.rel = "preload";
link.as = "image";
link.href = "https://example.com/image.png";
document.head.appendChild(link);
Upvotes: 9
Reputation: 31
const listOfimages = [
{
title: "something",
img: "https://www.somewhere.com/assets/images/someimage.jpeg"
},
{
title: "something else",
img: "https://www.somewhere.com/assets/images/someotherimage.jpeg"
}
];
const preload = async () => {
await Promise.all(
listOfimages.map(
(a) =>
new Promise((res) => {
const preloadImage = new Image();
preloadImage.onload = res;
preloadImage.src = a.img;
})
)
);
}
Upvotes: 3
Reputation: 2289
For anyone interested, here's some alternatives to code provided by OP.
preloadImage()
Function now returns
function preloadImage = function(url){
const img = new Image();
img.src = url;
return img
}
preloadImages()
Returns array of Image
typed objects returned by function. Useful to check status of preload.
function preloadImage(url){
const img = new Image();
img.src = url;
return img
}
function preloadImages() {
const images = []
for (var i = 0; i < arguments.length; i++) {
images[i] = preloadImage(arguments[i])
}
return images
}
//-- usage --//
const images = preloadImages(
"http://domain.tld/gallery/image-001.jpg",
"http://domain.tld/gallery/image-002.jpg",
"http://domain.tld/gallery/image-003.jpg"
)
preloadImages()
Not type safe
Overwrites provided array with an Image
type object. Returns array of Image
typed objects returned by function. Useful to check status of preload.
function preloadImage(url){
const img = new Image();
img.src = url;
return img
}
function preloadImages(images) {
for (var i = 0; i < images.length; i++) {
images[i] = preloadImage(images[i])
}
return images
}
//-- usage --//
let arr = [
"http://domain.tld/gallery/image-001.jpg",
"http://domain.tld/gallery/image-002.jpg",
"http://domain.tld/gallery/image-003.jpg"
]
const images = preloadImages(arr)
console.dir(images)
preloadImages()
Type safe. Returns array of Image
typed objects returned by function. Useful to check status of preload.
function preloadImage(url){
const img = new Image();
img.src = url;
return img
}
function preloadImages() {
const images = []
let c = 0
for (var i = 0; i < arguments.length; i++) {
if (Array.isArray(arguments[i])) {
for(var arr = 0; arr < arguments[i].length; arr++) {
if(typeof arguments[i][arr] == 'string') {
images[c] = preloadImage(arguments[i][arr])
c++
}
}
}
else if(typeof arguments[i] == 'string') {
images[c] = preloadImage(arguments[i])
c++
}
}
return images
}
//-- usage --//
var arr = [
"http://domain.tld/gallery/image-001.jpg",
"http://domain.tld/gallery/image-002.jpg"
]
const images = preloadImages(
arr,
"http://domain.tld/gallery/image-003.jpg",
"http://domain.tld/gallery/image-004.jpg",
[
"http://domain.tld/gallery/image-005.jpg",
"http://domain.tld/gallery/image-006.jpg"
]
)
console.dir(images)
Inspiration derived from: http://perishablepress.com/3-ways-preload-images-css-javascript-ajax/
Upvotes: 2
Reputation: 2077
Try this I think this is better.
var images = [];
function preload() {
for (var i = 0; i < arguments.length; i++) {
images[i] = new Image();
images[i].src = preload.arguments[i];
}
}
//-- usage --//
preload(
"http://domain.tld/gallery/image-001.jpg",
"http://domain.tld/gallery/image-002.jpg",
"http://domain.tld/gallery/image-003.jpg"
)
Source: http://perishablepress.com/3-ways-preload-images-css-javascript-ajax/
Upvotes: 65
Reputation: 3312
This is the original answer but a with a more modern ES syntax:
let preloadedImages = [];
export function preloadImages(urls) {
preloadedImages = urls.map(url => {
let img = new Image();
img.src = url;
img.onload = () => console.log(`image url [${url}] has been loaded successfully`);
return img;
});
}
Upvotes: 0
Reputation: 903
Most answers on this post no longer work - (atleast on Firefox)
Here's my solution:
var cache = document.createElement("CACHE");
cache.style = "position:absolute;z-index:-1000;opacity:0;";
document.body.appendChild(cache);
function preloadImage(url) {
var img = new Image();
img.src = url;
img.style = "position:absolute";
cache.appendChild(img);
}
Usage:
preloadImage("example.com/yourimage.png");
Obviously <cache>
is not a "defined" element, so you could use a <div>
if you wanted to.
Use this in your CSS, instead of applying the style
attribute:
cache {
position: absolute;
z-index: -1000;
opacity: 0;
}
cache image {
position: absolute;
}
If you have tested this, please leave a comment.
Notes:
display: none;
to cache - this will not load the
image.position: absolute
to the image is necessary, as the image elements will eventually make it's way outside of the viewport - causing them to not load, and affect performance.While above solution works, here's a small update I made to structure it nicely:
(This also now accepts multiple images in one function)
var cache = document.createElement("CACHE");
document.body.appendChild(cache);
function preloadImage() {
for (var i=0; i<arguments.length; i++) {
var img = new Image();
img.src = arguments[i];
var parent = arguments[i].split("/")[1]; // Set to index of folder name
if ($(`cache #${parent}`).length == 0) {
var ele = document.createElement("DIV");
ele.id = parent;
cache.appendChild(ele);
}
$(`cache #${parent}`)[0].appendChild(img);
console.log(parent);
}
}
preloadImage(
"assets/office/58.png",
"assets/leftbutton/124.png",
"assets/leftbutton/125.png",
"assets/leftbutton/130.png",
"assets/leftbutton/122.png",
"assets/leftbutton/124.png"
);
Preview:
Notes:
Upvotes: 14
Reputation: 92
The browser will work best using the link tag in the head.
export function preloadImages (imageSources: string[]): void {
imageSources
.forEach(i => {
const linkEl = document.createElement('link');
linkEl.setAttribute('rel', 'preload');
linkEl.setAttribute('href', i);
linkEl.setAttribute('as', 'image');
document.head.appendChild(linkEl);
});
}
Upvotes: 3
Reputation: 820
You can move this code to index.html for preload images from any url
<link rel="preload" href="https://via.placeholder.com/160" as="image">
Upvotes: 75
Reputation: 2504
Note: this will also work if you are using a transpiler like Babel.
'use strict';
function imageLoaded(src, alt = '') {
return new Promise(function(resolve) {
const image = document.createElement('img');
image.setAttribute('alt', alt);
image.setAttribute('src', src);
image.addEventListener('load', function() {
resolve(image);
});
});
}
async function runExample() {
console.log("Fetching my cat's image...");
const myCat = await imageLoaded('https://placekitten.com/500');
console.log("My cat's image is ready! Now is the time to load my dog's image...");
const myDog = await imageLoaded('https://placedog.net/500');
console.log('Whoa! This is now the time to enable my galery.');
document.body.appendChild(myCat);
document.body.appendChild(myDog);
}
runExample();
You could also have waited for all images to load.
async function runExample() {
const [myCat, myDog] = [
await imageLoaded('https://placekitten.com/500'),
await imageLoaded('https://placedog.net/500')
];
document.body.appendChild(myCat);
document.body.appendChild(myDog);
}
Or use Promise.all
to load them in parallel.
async function runExample() {
const [myCat, myDog] = await Promise.all([
imageLoaded('https://placekitten.com/500'),
imageLoaded('https://placedog.net/500')
]);
document.body.appendChild(myCat);
document.body.appendChild(myDog);
}
More about the destructuring assignment.
Upvotes: 11
Reputation: 154545
I can confirm that the approach in the question is sufficient to trigger the images to be downloaded and cached (unless you have forbidden the browser from doing so via your response headers) in, at least:
To test this, I made a small webapp with several endpoints that each sleep for 10 seconds before serving a picture of a kitten. Then I added two webpages, one of which contained a <script>
tag in which each of the kittens is preloaded using the preloadImage
function from the question, and the other of which includes all the kittens on the page using <img>
tags.
In all the browsers above, I found that if I visited the preloader page first, waited a while, and then went to the page with the <img>
tags, my kittens rendered instantly. This demonstrates that the preloader successfully loaded the kittens into the cache in all browsers tested.
You can see or try out the application I used to test this at https://github.com/ExplodingCabbage/preloadImage-test.
Note in particular that this technique works in the browsers above even if the number of images being looped over exceeds the number of parallel requests that the browser is willing to make at a time, contrary to what Robin's answer suggests. The rate at which your images preload will of course be limited by how many parallel requests the browser is willing to send, but it will eventually request each image URL you call preloadImage()
on.
Upvotes: 3
Reputation: 7832
In my case it was useful to add a callback to your function for onload
event:
function preloadImage(url, callback)
{
var img=new Image();
img.src=url;
img.onload = callback;
}
And then wrap it for case of an array of URLs to images to be preloaded with callback on all is done: https://jsfiddle.net/4r0Luoy7/
function preloadImages(urls, allImagesLoadedCallback){
var loadedCounter = 0;
var toBeLoadedNumber = urls.length;
urls.forEach(function(url){
preloadImage(url, function(){
loadedCounter++;
console.log('Number of loaded images: ' + loadedCounter);
if(loadedCounter == toBeLoadedNumber){
allImagesLoadedCallback();
}
});
});
function preloadImage(url, anImageLoadedCallback){
var img = new Image();
img.onload = anImageLoadedCallback;
img.src = url;
}
}
// Let's call it:
preloadImages([
'//upload.wikimedia.org/wikipedia/commons/d/da/Internet2.jpg',
'//www.csee.umbc.edu/wp-content/uploads/2011/08/www.jpg'
], function(){
console.log('All images were loaded');
});
Upvotes: 45
Reputation: 971
Here is my approach:
var preloadImages = function (srcs, imgs, callback) {
var img;
var remaining = srcs.length;
for (var i = 0; i < srcs.length; i++) {
img = new Image;
img.onload = function () {
--remaining;
if (remaining <= 0) {
callback();
}
};
img.src = srcs[i];
imgs.push(img);
}
};
Upvotes: 5
Reputation: 328
Yes this will work, however browsers will limit(between 4-8) the actual calls and thus not cache/preload all desired images.
A better way to do this is to call onload before using the image like so:
function (imageUrls, index) {
var img = new Image();
img.onload = function () {
console.log('isCached: ' + isCached(imageUrls[index]));
*DoSomething..*
img.src = imageUrls[index]
}
function isCached(imgUrl) {
var img = new Image();
img.src = imgUrl;
return img.complete || (img .width + img .height) > 0;
}
Upvotes: 3
Reputation: 177685
CSS2 Alternative: http://www.thecssninja.com/css/even-better-image-preloading-with-css2
body:after {
content: url(img01.jpg) url(img02.jpg) url(img03.jpg);
display: none;
}
CSS3 Alternative: https://perishablepress.com/preload-images-css3/ (H/T Linh Dam)
.preload-images {
display: none;
width: 0;
height: 0;
background: url(img01.jpg),
url(img02.jpg),
url(img03.jpg);
}
NOTE: Images in a container with display:none
might not preload.
Perhaps visibility:hidden will work better but I have not tested this. Thanks Marco Del Valle for pointing this out
Upvotes: 23
Reputation: 1961
I recommend you use a try/catch to prevent some possible issues:
OOP:
var preloadImage = function (url) {
try {
var _img = new Image();
_img.src = url;
} catch (e) { }
}
Standard:
function preloadImage (url) {
try {
var _img = new Image();
_img.src = url;
} catch (e) { }
}
Also, while I love DOM, old stupid browsers may have problems with you using DOM, so avoid it altogether IMHO contrary to freedev's contribution. Image() has better support in old trash browsers.
Upvotes: 10
Reputation: 30027
This approach is a little more elaborate. Here you store all preloaded images in a container, may be a div. And after you could show the images or move it within the DOM to the correct position.
function preloadImg(containerId, imgUrl, imageId) {
var i = document.createElement('img'); // or new Image()
i.id = imageId;
i.onload = function() {
var container = document.getElementById(containerId);
container.appendChild(this);
};
i.src = imgUrl;
}
Try it here, I have also added few comments
Upvotes: 12