Reputation: 90
Hi I am trying to zoom in on a specific point on the image in my imageview with this code:
private void calculateAndZoom() {
matrix.set(getImageMatrix());
printMatrixValues(getImageMatrix());
float startpointY = (start_y_rel/ template_y_rel) * getHeight() * scale;
float startpointX = (start_x_rel / template_x_rel)* getWidth() * scale;
PrintDevMessage.print("Width: " + getWidth() + " Height: " + getHeight());
matrix.setScale(1,1,0,0);
matrix.postScale(scale, scale, startpointX, startpointY);
this.setScaleType(ImageView.ScaleType.MATRIX);
this.setImageMatrix(matrix);
printMatrixValues(getImageMatrix());
}
start_y_rel and start_x_rel is points relative to the template_y_rel and template_x_rel
I am using matrix.setScale(1,1,0,0) to remove any previous zooming and move to the first position.
This code works with scale 3 but when I try another scale it zooms in on the wrong position.
Upvotes: 1
Views: 959
Reputation: 90
Ok so after 3 days of head-scratching i found the solution:
private void calculateAndZoom() {
float cScale=getMatrixValue(getImageMatrix(),Matrix.MSCALE_X);
float newScale = ((float)1.0/cScale)*scale;
matrix.set(getImageMatrix());
printMatrixValues(matrix);
float startpointY = ((start_y_rel / template_y_rel) * getHeight());
float startpointX = ((start_x_rel / template_x_rel) * getWidth());
PrintDevMessage.print("Width: " + getWidth() + " Height: " + getHeight());
matrix.postScale(newScale, newScale, startpointX, startpointY);
this.setScaleType(ImageView.ScaleType.MATRIX);
this.setImageMatrix(matrix);
printMatrixValues(getImageMatrix());
}
I did not account for the image being larger than the screen and when placed in the imageview the scale is changed. So i had to recalculate the scale i wanted with the old scale like this:
float newScale = ((float)1.0/cScale)*scale;
Upvotes: 1