Reputation: 3130
Is there a way to disable the fullscreen button of the MPMoviePlayerController ?
Upvotes: 14
Views: 18026
Reputation: 1864
This is the Swift version of the first solution of Javier Calatrava Llavería:
func hideFullScreenButton() {
self.hideFullScreenSubview((self.moviePlayerController?.view.subviews)!)
}
func hideFullScreenSubview(subviews: [UIView]) {
for view: UIView in subviews {
if view.subviews.count > 0 {
self.hideFullScreenSubview(view.subviews)
}
if view.frame.origin.x == 631 {
view.hidden = true
}
}
}
And when the user taps on Play:
self.performSelector(#selector(VideoViewController.hideFullScreenButton), withObject: self, afterDelay: 0.5)
(VideoViewController is the view controller in which I have the MPMoviePlayerController)
Upvotes: 1
Reputation: 3804
Put a UIView
or UIButton
with transparent background on top of the view that shows the video, so that the user won't be able to tap on the view that contains the video.
Upvotes: 0
Reputation: 1378
Fullscreen button along with pause button can be removed.
[self.videoPlayer setControlStyle:MPMovieControlStyleNone];
Upvotes: 2
Reputation: 9639
Unfortunately none of above worked for me properly, so picking the above I implemented the following (and worked fine):
Add this code in the method where you initialise the movie player.
.... //Because we have to wait until controllers are shown [self performSelector:@selector(hideFullscreenButton) withObject:self afterDelay:0.5]; ...
Add the methods:
-(void) hideFullscreenButton{ //Hide full screen mode button [self hideFullscreenSubview:movieClip.view.subviews]; } -(void) hideFullscreenSubview:(NSArray*)arr{ for(UIView *v in arr){ if([v.subviews count]>0) [self hideFullscreenSubview:v.subviews]; else NSLog(@"%@",v); if(v.frame.origin.x==975 ){ v.hidden=TRUE; } } }
The problem relies that there is no tag to identify which view you have to hide. In my case I figure it out by the view coordinates.
movieClip.controlStyle = MPMovieControlStyleEmbedded; //Disable tap for not allowing that video control set on a full screen mode. UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget: self action:@selector(doSingleTap)]; singleTap.numberOfTapsRequired = 1; [movieClip.view addGestureRecognizer:singleTap]; UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget: self action:@selector(doDoubleTap)]; doubleTap.numberOfTapsRequired = 2; [movieClip.view addGestureRecognizer:doubleTap]; [singleTap requireGestureRecognizerToFail:doubleTap];
And add the selector methods:
-(void) doSingleTap{ //DO NOTHING!!! } -(void) doDoubleTap{ //DO NOTHING!!! }
Upvotes: 5
Reputation: 671
This worked on iOS 7, iPhone 5s.
Add Notification:
MPMoviePlayerDidEnterFullscreenNotification : @"moviePlayFullscreenNote:"
- (void)moviePlayFullscreenNote:(NSNotification*)notification
{
if (notification.object == self.videoPlayer)
{
[self.videoPlayer setFullscreen:NO animated:YES];
self.videoPlayer.controlStyle = MPMovieControlStyleEmbedded;
}
}
Notice that I only listen for "DID" and not the "WILL" notification as well as running it animated. I think this works as it gives the system time to react. When I used the "WILL" and "DID" as noted in answers above it led to a black screen with no controls. There is a slight glitch that is visible when the transition occurs, but I need the play/scrub buttons from embedded.
Upvotes: 2
Reputation: 555
You can set controlStyle to Fullscreen. these controls are somewhat different, but it doesn't feature a Fullscreen button!
[_moviePlayerController setControlStyle:MPMovieControlStyleFullscreen];
Upvotes: 6
Reputation: 173
Simple block to remove pinch zoom here
Hope it help
it work with me on iOS6
for (UIView *view in moviePlayer.view.subviews) {
for(UIPinchGestureRecognizer *pinch in view.gestureRecognizers){
if([pinch isKindOfClass:[UIPinchGestureRecognizer class]])
[view removeGestureRecognizer:pinch];
}
}
Upvotes: 2
Reputation: 6068
You could hide the playback controls and add your own custom ones, this will prevent the default buttons being rendered at all
I.e with
[player setMovieControlMode:MPMovieControlModeNone];
Upvotes: 5
Reputation: 108
If the only thing you want to do is disable pinch to go full screen (i.e. keep interaction enabled and whatever control style you want), you can use this:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSSet *set = [event allTouches];
NSArray *arr = [set allObjects];
for (int i = 0; i < arr.count; i++) {
UITouch *touch = (UITouch *) [arr objectAtIndex:i];
NSArray *recognisers = touch.gestureRecognizers;
for (UIGestureRecognizer *recogniser in recognisers) {
if (recogniser.enabled && [recogniser isMemberOfClass:[UIPinchGestureRecognizer class]]) {
recogniser.enabled = NO;
}
}
}
}
Upvotes: 1
Reputation: 500
I know, it's a little outdated, but anyway. I did some research in that direction, and looks like a found an answer. I do not know, why it's working, but it is.
-(void) playMovieAtURL: (NSURL*) theURL {
MPMoviePlayerController* theMovie =
[[MPMoviePlayerController alloc] initWithContentURL: theURL];
//That line is for ARC. Without it, it may not work.
self.moviePlayer = theMovie;
theMovie.scalingMode = MPMovieScalingModeAspectFill;
theMovie.controlStyle = MPMovieControlStyleFullscreen;
theMovie.repeatMode = MPMovieRepeatModeOne;
//Here you'd better use your custom ViewController subclass, if you want autorotating and all that stuff.
UIViewController * vc = [UIViewController new];
[vc.view addSubview:theMovie.view];
theMovie.fullscreen = YES;
theMovie.view.frame = vc.view.bounds;
vc.view = theMovie.view;
[self presentModalViewController:vc animated:YES];
theMovie.fullscreen = YES;
[theMovie prepareToPlay];
[theMovie play];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(myMovieFinishedCallback:) name:MPMoviePlayerPlaybackDidFinishNotification object:nil];
}
// When the movie is done, release the controller.
-(void) myMovieFinishedCallback: (NSNotification*) aNotification
{
[self dismissModalViewControllerAnimated:YES];
MPMoviePlayerController* theMovie = [aNotification object];
[[NSNotificationCenter defaultCenter]
removeObserver: self
name: MPMoviePlayerPlaybackDidFinishNotification
object: theMovie];
[self.moviePlayer.view removeFromSuperview];
self.moviePlayer = nil;
// Release the movie instance created in playMovieAtURL:
}
Upvotes: 0
Reputation: 650
in order to disable switch to full screen mode, either form button or pinch gesture, you can use this:
moviePlayer.controlStyle = MPMovieControlStyleNone;
moviePlayer.view.userInteractionEnabled =NO;
Upvotes: 3
Reputation: 12072
Just did it:
- (void)viewDidLoad {
[super viewDidLoad];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(movieEventFullscreenHandler:)
name:MPMoviePlayerWillEnterFullscreenNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(movieEventFullscreenHandler:)
name:MPMoviePlayerDidEnterFullscreenNotification
object:nil];
self.moviePlayer.controlStyle = MPMovieControlStyleEmbedded;
}
- (void)movieEventFullscreenHandler:(NSNotification*)notification {
[self.moviePlayer setFullscreen:NO animated:NO];
[self.moviePlayer setControlStyle:MPMovieControlStyleEmbedded];
}
Upvotes: 11
Reputation: 7327
There's a cheat:
MPMoviePlayerController *mpc = (...some instance...)
UIView *fsbutton = [[mpc view] viewWithTag:512];
[fsbutton setHidden:YES];
The main catch is, you have to do it in viewDidAppear:
or similar, because the MoviePlayer view sets itself up somewhere inside didMoveToWindow
or didMoveToSuperview
, which happen after viewWillAppear:
. So you get a brief flash of the fullscreen button. Other obvious catches include: brittle vs. Apple changing that 512 tag value (although it works in 3.2 - 4.2); and of course Apple would rather you not do this.
The endorsed solution is to set the control style to MPMovieControlStyleNone
and roll your own transport controls, which is more work.
Upvotes: 4
Reputation: 3231
Wired does this. For the videos that start in fullscreen, they have the standard MPMoviePlayerController controls, but are missing the fullscreen buttons. And they're using the standard built-in ones, since they suddenly got an AirPlay button with 4.2.
Upvotes: 2
Reputation: 2794
Depending on your needs, you can also simply disable all user interactions on the player view.
player.view.userInteractionEnabled = NO;
Upvotes: 7