Reputation: 158
I want to make everytime i input the wrong answer the time reducing and i have more panel like this, i want to make when i move to next panel the time start, not when i compile the file the timer start the same time.
int time = 7000;
ans2.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent ae){
if(ans2.getText().toUpperCase().equals("CAT")){
word.setText("CAT");
ans2.setText("");
if(word.getText().equals("CAT") && word2.getText().equals("CARD") && word3.getText().equals("TILES") && word4.getText().equals("MIRROR") && word5.getText().equals("COUCH") && word6.getText().equals("STRAW")){
JOptionPane.showMessageDialog(null, "COMPLETE\n Go to Next Stage");
word.setText(""); word2.setText(""); word3.setText(""); word4.setText(""); word5.setText(""); word6.setText("");
timer.stop();
CardLayout cl = (CardLayout) main.getLayout();
cl.show(main, "Stage2");
}
}
//i want to make "else if wrong answer time reduce 2 sec"
}
});
JProgressBar progressBar = new JProgressBar(JProgressBar.HORIZONTAL, 0, 70);
progressBar.setValue(70);
progressBar.setPreferredSize(new Dimension(600, 20));
ActionListener listener = new ActionListener() {
int counter = 70;
public void actionPerformed(ActionEvent ae) {
counter--;
progressBar.setValue(counter);
if (counter<1) {
JOptionPane.showMessageDialog(null, "Game Over!");
timer.stop();
CardLayout cl = (CardLayout) main.getLayout();
cl.show(main, "Main Menu");
}
}
};
timer = new Timer(time, listener);
timer.start();// i have main menu and i want the timer start when i press start button in main menu
Upvotes: 0
Views: 188
Reputation: 324207
You should be using a Swing Timer
not an AWT Timer. Read the API there are methods that allow you to set/change the timer delay.
Don't use a KeyListener to handle the Enter key on a text field. Instead you should be adding an ActionListener to the text field. The Enter key will then invoke the action.
Upvotes: 1