Reputation: 51
I am attempting to make a graphical representation of my Huffman Code tree. I have the tree's root node and I wrote a printTree() function to recursively call itself and print all the subtrees in the console. I made an applet that draws the root of the tree and it's children but I can't figure out how to draw the rest because I can't call paint recursively with parameters. Does anyone know how to go about painting recursively while keeping the old drawing there so I can draw the rest of the tree.
System.out.println("Paint");
g.setColor(Color.black);
g.drawRect(0, 0, getSize().width -1,getSize().height -1);
g.setColor(Color.red);
g.drawString(text, 15, 25);
g.setColor(Color.white);
//left line
g.drawLine(ovalCenterx,ovalCentery,leftOvalx+30,leftOvaly);
//right line
g.drawLine(ovalCenterx,ovalCentery,rightOvalx+19,rightOvaly);
g.setColor(Color.green);
//draw left circle
g.fillOval(leftOvalx,leftOvaly, ovalSize, ovalSize);
//draw right circle
g.fillOval(rightOvalx,rightOvaly, ovalSize, ovalSize);
//draw the root
g.fillOval(ovalX, ovalY, ovalSize, ovalSize);
g.setColor(Color.white);
g.setColor(Color.black);
//draw root label
g.drawChars(label,0,label.length,ovalX+ovalP,ovalY+ovalP);
if(labelleft != null)
g.drawChars(labelleft,0,labelleft.length,leftOvalx+ovalP,leftOvaly+ovalP);
if(labelright != null)
g.drawChars(labelright,0,labelright.length,rightOvalx+ovalP,rightOvaly+ovalP);
if(left){
setRootCoord(leftOvalx,leftOvaly);
}
if(right){
setRootCoord(rightOvalx,leftOvaly);
this is my paint function. I just want to call this function with all the children until I reach the end.
Here is the console version.
public void printTree(int counter){
counter++;
// System.out.println(this.right + " is this.right");
// System.out.println(this.left.data.prob);
// System.out.println(this.right.data.prob);
if(this.left.data.prob == -1 && this.right.data.prob == -1){
if(counter > 1)
return;
this.left.printTree(counter);
this.right.printTree(counter);
}
if(this.left.data.prob == -1.0 && this.right.data.prob != -1.0){
System.out.println(this + "my left is -1");
this.left.printTree(counter);
}
if(this.right.data.prob == -1.0 && this.left.data.prob != -1.0){
System.out.println(this + "my right is -1");
this.right.printTree(counter);
}
if(this.right.data.prob != -1.0 && this.left.data.prob != -1.0){
System.out.println(this);
}
}
Upvotes: 1
Views: 110
Reputation: 2682
If your paint is paint you create your own paint2(Tree t, Graphics g)
.
Then in paint2
you do like in printTree
:
if left paint2(left, g);
You have to measure the lengths etc though because now you are drawing on 2D space.
Upvotes: 1