Reputation: 1901
I have an issue with structs and maybe an issue with pointers, if my guess is correct.
This struct has some fields and a field that holds a slice:
type Bot struct {
// ...
connlist []Connection
}
This Connection
looks like this:
type Connection struct {
conn net.Conn
messages int32
channels []string
joins int32
connactive bool
}
My problem is changing the value of connactive
to true
.
Bot
has a method that listens to the connection:
func (bot *Bot) ListenToConnection(connection Connection) {
reader := bufio.NewReader(connection.conn)
tp := textproto.NewReader(reader)
for {
line, err := tp.ReadLine()
if err != nil {
log.Printf("Error reading from chat connection: %s", err)
break // break loop on errors
}
if strings.Contains(line, "tmi.twitch.tv 001") {
connection.activateConn()
}
if strings.Contains(line, "PING ") {
fmt.Fprintf(connection.conn, "PONG tmi.twitch.tv\r\n")
}
fmt.Fprintf(bot.inconn, line+"\r\n")
}
}
And connection.activeConn()
is the part that is not working correctly the method looks like this:
func (connection *Connection) activateConn() {
connection.connactive = true
}
This actually gets executed so it's not an issue of the connection not getting a response or something.
But if I try to loop through it later in a method of Bot
, connactive
is always false
for some reason (which is the default).
for i := 0; i < len(bot.connlist); i++ {
log.Println(bot.connlist[i].connactive)
}
I think I am working with a copy or so of the original connection and not the changed connection that has connactive = true
.
Any ideas? Thanks for the help.
Upvotes: 6
Views: 17409
Reputation: 417402
Your ListenToConnection()
method has one parameter: connection Connection
.
When you call this ListenToConnection()
method (you didn't post this code), you pass a value of Connection
. Everything in Go is passed by value, so a copy will be made of the passed value. Inside ListenToConnection()
you operate with this copy. You call its activateConn()
method, but that method (which has a pointer receiver) will receive the address of this copy (a local variable).
Solution is simple, change parameter of ListenToConnection()
to be a pointer:
func (bot *Bot) ListenToConnection(connection *Connection) {
// ...
}
Calling it with a value from Bot.connlist
:
bot.ListenToConnection(&bot.connlist[0])
A for
loop calling it with every elements of conlist
:
for i := range bot.connlist {
bot.ListenToConnection(&bot.conlist[i])
}
Attention! I intentionally used a for ... range
which only uses the index and not the value. Using a for ... range
with index and value, or just the value, you would observe the same issue (connactive
would remain false
):
for _, v := range bot.connlist {
bot.ListenToConnection(&v) // BAD! v is also a copy
}
Because v
is also just a copy, passing its address to bot.ListenToConnection()
, that would only point to the copy and not the element in the connlist
slice.
Upvotes: 11
Reputation: 399
It needs to be slice of pointers to connections. And if this property will be changed concurrently, semaphore is necessary.
type Bot struct {
// ...
conns []*Connection
}
func (bot *Bot) ListenToConnection(c *Connection) {
// code
}
type Connection struct {
conn net.Conn
messages int32
channels []string
joins int32
isActive bool
isActiveLock sync.RWMutex
}
func (c *Connection) activateConn() {
c.isActiveLock.Lock()
defer c.isActiveLock.Unlock()
c.isActive = true
}
Upvotes: 1