Assoluto
Assoluto

Reputation: 199

Enabling QCheckBox when QCheckBox is checked

I'm new to Qt and GUI programming and am unsure of the best way to connect a signal to to a slot when the parameter list doesn't match. I have a settings dialog box made with Qt Designer and it contains a series of QCheckBoxes and QLineEdits, with the QLineEdits disabled by default. I want to enable a QLineEdit when the QCheckBox next to it is checked.

At first I thought to connect the QCheckBox::stateChanged signal to the QLineEdits::setEnabled slot, but when I looked I found they had different parameter types so this obviously won't work:

connect(checkBox1, SIGNAL(stateChanged(int)), lineEdit1, SLOT(setEnabled(bool)));
connect(checkBox2, SIGNAL(stateChanged(int)), lineEdit2, SLOT(setEnabled(bool)));
connect(checkBox3, SIGNAL(stateChanged(int)), lineEdit3, SLOT(setEnabled(bool)));

Next I thought to create setLineEditEnabled(int) function in the dialog box class to enable the appropriate QLineEdit when a QCheckBox is checked:

connect(checkBox1, SIGNAL(stateChanged(int)), settingsDialog, SLOT(setLineEditEnabled(int)));
connect(checkBox2, SIGNAL(stateChanged(int)), settingsDialog, SLOT(setLineEditEnabled(int)));
connect(checkBox3, SIGNAL(stateChanged(int)), settingsDialog, SLOT(setLineEditEnabled(int)));

When I came to write the setLineEditEnabled() function I realised there's no way to know which QCheckBox sent the signal, so I don't know which QLineEdit should be enabled:

void SettingsDialog::setLineEditEnabled(int checkState)
{
    ????->setEnabled(checkState == Qt::Checked);
}

The only solution I can think is to think of is to have a a series of functions in the dialog class, with one for each checkbox:

connect(checkBox1, SIGNAL(stateChanged(int)), settingsDialog, SLOT(setLineEdit1Enabled(int)));
connect(checkBox2, SIGNAL(stateChanged(int)), settingsDialog, SLOT(setLineEdit2Enabled(int)));
connect(checkBox3, SIGNAL(stateChanged(int)), settingsDialog, SLOT(setLineEdit3Enabled(int)));

void SettingsDialog::setLineEdit1Enabled(int checkState)
{
    lineEdit1->setEnabled(checkState == Qt::Checked);
}

void SettingsDialog::setLineEdit2Enabled(int checkState)
{
    lineEdit2->setEnabled(checkState == Qt::Checked);
}

void SettingsDialog::setLineEdit3Enabled(int checkState)
{
    lineEdit3->setEnabled(checkState == Qt::Checked);
}

However, that seems a bit messy (there are actually seven QCheckBox-QLineEdit pairs so I'd need seven functions), and I feel I'm missing something that would make this easier. If I knew which object sent the signal I could do it with a single function, which would be tidier.

Is there a way get the object that sent the signal from the slot function?

If there's no way to get the signalling object, is there a better solution to this that doesn't involve having multiple functions in the dialog class for enabling the QLineEdits?

Thanks for your help.

Upvotes: 0

Views: 6696

Answers (2)

Tomas
Tomas

Reputation: 2210

Another option would be using a QSignalMapper:

// Set up a map, just for convenience.
std::map<QCheckBox*, QLineEdit*> widgetMap;
widgetMap.emplace(checkBox1, lineEdit1);
widgetMap.emplace(checkBox2, lineEdit2);
widgetMap.emplace(checkBox3, lineEdit3);

QSignalMapper signalMapper;
connect(signalMapper, SIGNAL(mapped(QWidget*)), SLOT(singleSlotHandlingThemAll(QWidget*)));

connect(checkBox1, SIGNAL(statusChanged(int)), signalMapper, SLOT(map()));
connect(checkBox2, SIGNAL(statusChanged(int)), signalMapper, SLOT(map()));
connect(checkBox3, SIGNAL(statusChanged(int)), signalMapper, SLOT(map()));

signalMapper->setMapping(checkBox1, checkBox1);
signalMapper->setMapping(checkBox2, checkBox2);
signalMapper->setMapping(checkBox3, checkBox3);

And here's the singleSlotHandlingThemAll() implementation:

void singleSlotHandlingThemAll(QWidget* widget)
{
    // Provided widget is one of the check-boxes.
    QCheckBox* checkBox = static_cast<QCheckBox8>(widget);

    QLineEdit* relatedLineEdit = widgetMap[checkBox];
    relatedLineEdit->setEnabled(checkBox->isChecked());
}

Upvotes: 0

Fabio
Fabio

Reputation: 2602

In this case you can use the QCheckBox::toggled(bool) signal instead of stateChanged(int).

connect(checkBox1, SIGNAL(toggled(bool)), lineEdit1, SLOT(setEnabled(bool)));
connect(checkBox2, SIGNAL(toggled(bool)), lineEdit2, SLOT(setEnabled(bool)));
connect(checkBox3, SIGNAL(toggled(bool)), lineEdit3, SLOT(setEnabled(bool)));

However, inside a slot, you can get the QObject that sent the signal calling the sender() method. See QObject::sender()

Upvotes: 3

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