Reputation: 77631
I've been tearing my hair out trying to get the AVFoundation camera to capture a picture in the correct orientation (i.e. the device orientation) but I can't get it to work.
I have looked at tutorials, I've watched the WWDC presentation and I've downloaded the WWDC sample program but even that doesn't do it.
The code from my app is...
AVCaptureConnection *videoConnection = [CameraVC connectionWithMediaType:AVMediaTypeVideo fromConnections:[imageCaptureOutput connections]];
if ([videoConnection isVideoOrientationSupported])
{
[videoConnection setVideoOrientation:[UIApplication sharedApplication].statusBarOrientation];
}
[imageCaptureOutput captureStillImageAsynchronouslyFromConnection:videoConnection
completionHandler:^(CMSampleBufferRef imageDataSampleBuffer, NSError *error)
{
if (imageDataSampleBuffer != NULL)
{
//NSLog(@"%d", screenOrientation);
//CMSetAttachment(imageDataSampleBuffer, kCGImagePropertyOrientation, [NSString stringWithFormat:@"%d", screenOrientation], 0);
NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageDataSampleBuffer];
UIImage *image = [[UIImage alloc] initWithData:imageData];
[self processImage:image];
}
}];
(processImage uses the same writeImage... method as the WWDC code)
and the code from the WWDC app is...
AVCaptureConnection *videoConnection = [AVCamDemoCaptureManager connectionWithMediaType:AVMediaTypeVideo fromConnections:[[self stillImageOutput] connections]];
if ([videoConnection isVideoOrientationSupported]) {
[videoConnection setVideoOrientation:AVCaptureVideoOrientationPortrait];
}
[[self stillImageOutput] captureStillImageAsynchronouslyFromConnection:videoConnection
completionHandler:^(CMSampleBufferRef imageDataSampleBuffer, NSError *error) {
if (imageDataSampleBuffer != NULL) {
NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageDataSampleBuffer];
UIImage *image = [[UIImage alloc] initWithData:imageData];
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library writeImageToSavedPhotosAlbum:[image CGImage]
orientation:(ALAssetOrientation)[image imageOrientation]
completionBlock:^(NSURL *assetURL, NSError *error){
if (error) {
id delegate = [self delegate];
if ([delegate respondsToSelector:@selector(captureStillImageFailedWithError:)]) {
[delegate captureStillImageFailedWithError:error];
}
}
}];
[library release];
[image release];
} else if (error) {
id delegate = [self delegate];
if ([delegate respondsToSelector:@selector(captureStillImageFailedWithError:)]) {
[delegate captureStillImageFailedWithError:error];
}
}
}];
At the beginning of their code they set the AVOrientation to portrait which seems very odd but I'm trying to get it to detect the device's current orientation and use that.
As you can see I have put [UIApplication sharedApplication]statusBarOrientation to try and get this but it still only save the photos in portrait.
Can anyone offer any help or advice on what I need to be doing?
Thanks!
Oliver
Upvotes: 36
Views: 36974
Reputation: 4941
Swift 4 & Swift 5.
Here we go:
private var requests = [VNRequest]()
let exifOrientation = exifOrientationFromDeviceOrientation()
let imageRequestHandler = VNImageRequestHandler(cvPixelBuffer: pixelBuffer, orientation: exifOrientation, options: [:])
do {
try imageRequestHandler.perform(self.requests)
} catch {
print(error)
}
public func exifOrientationFromDeviceOrientation() -> CGImagePropertyOrientation {
let curDeviceOrientation = UIDevice.current.orientation
let exifOrientation: CGImagePropertyOrientation
switch curDeviceOrientation {
case UIDeviceOrientation.portraitUpsideDown: // Device oriented vertically, home button on the top
exifOrientation = .upMirrored
case UIDeviceOrientation.landscapeLeft: // Device oriented horizontally, home button on the right
exifOrientation = .left
case UIDeviceOrientation.landscapeRight: // Device oriented horizontally, home button on the left
exifOrientation = .right
case UIDeviceOrientation.portrait: // Device oriented vertically, home button on the bottom
exifOrientation = .up
default:
exifOrientation = .up
}
return exifOrientation
}
Upvotes: 1
Reputation: 9983
Update the orientation in the preview layer after start the capture session and whenever the device is rotated.
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
coordinator.animate(alongsideTransition: { [weak self] context in
if let connection = self?.previewLayer?.connection, connection.isVideoOrientationSupported {
if let orientation = AVCaptureVideoOrientation(orientation: UIDevice.current.orientation) {
connection.videoOrientation = orientation
}
}
}, completion: nil)
super.viewWillTransition(to: size, with: coordinator)
}
extension AVCaptureVideoOrientation {
init?(orientation: UIDeviceOrientation) {
switch orientation {
case .landscapeRight: self = .landscapeLeft
case .landscapeLeft: self = .landscapeRight
case .portrait: self = .portrait
case .portraitUpsideDown: self = .portraitUpsideDown
default: return nil
}
}
}
Upvotes: 3
Reputation: 3508
I am writing this code in Swift in case may be needful for someone.
Step-1: Generate Orientation notifications (in yourviewDidLoad
)
UIDevice.currentDevice().beginGeneratingDeviceOrientationNotifications()
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("deviceOrientationDidChange:"), name: UIDeviceOrientationDidChangeNotification, object: nil)
Step-2: Take picture. Here we will interchange orientation of videoConnection
. In AVFoundation there is a minor change in orientation especially for landscape orientation. So we will just interchange it. For example we will change from LandscapeRight
to LandscapeLeft
and viceversa
func takePicture() {
if let videoConnection = stillImageOutput!.connectionWithMediaType(AVMediaTypeVideo) {
var newOrientation: AVCaptureVideoOrientation?
switch (UIDevice.currentDevice().orientation) {
case .Portrait:
newOrientation = .Portrait
break
case .PortraitUpsideDown:
newOrientation = .PortraitUpsideDown
break
case .LandscapeLeft:
newOrientation = .LandscapeRight
break
case .LandscapeRight:
newOrientation = .LandscapeLeft
break
default :
newOrientation = .Portrait
break
}
videoConnection.videoOrientation = newOrientation!
stillImageOutput!.captureStillImageAsynchronouslyFromConnection(videoConnection) {
(imageDataSampleBuffer, error) -> Void in
let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(imageDataSampleBuffer)
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0)) {
dispatch_async(dispatch_get_main_queue()) {
let image = UIImage(data: imageData!)!
let portraitImage = image.fixOrientation()
}
}
}
}
}
NOTE: Please notice the new orientation value for Landscape orientations. Its just the opposite. (This is the culprit ::UHHHH)
Step-3: Fix orientation (UIImage extension)
extension UIImage {
func fixOrientation() -> UIImage {
if imageOrientation == UIImageOrientation.Up {
return self
}
var transform: CGAffineTransform = CGAffineTransformIdentity
switch imageOrientation {
case UIImageOrientation.Down, UIImageOrientation.DownMirrored:
transform = CGAffineTransformTranslate(transform, size.width, size.height)
transform = CGAffineTransformRotate(transform, CGFloat(M_PI))
break
case UIImageOrientation.Left, UIImageOrientation.LeftMirrored:
transform = CGAffineTransformTranslate(transform, size.width, 0)
transform = CGAffineTransformRotate(transform, CGFloat(M_PI_2))
break
case UIImageOrientation.Right, UIImageOrientation.RightMirrored:
transform = CGAffineTransformTranslate(transform, 0, size.height)
transform = CGAffineTransformRotate(transform, CGFloat(-M_PI_2))
break
case UIImageOrientation.Up, UIImageOrientation.UpMirrored:
break
}
switch imageOrientation {
case UIImageOrientation.UpMirrored, UIImageOrientation.DownMirrored:
CGAffineTransformTranslate(transform, size.width, 0)
CGAffineTransformScale(transform, -1, 1)
break
case UIImageOrientation.LeftMirrored, UIImageOrientation.RightMirrored:
CGAffineTransformTranslate(transform, size.height, 0)
CGAffineTransformScale(transform, -1, 1)
case UIImageOrientation.Up, UIImageOrientation.Down, UIImageOrientation.Left, UIImageOrientation.Right:
break
}
let ctx: CGContextRef = CGBitmapContextCreate(nil, Int(size.width), Int(size.height), CGImageGetBitsPerComponent(CGImage), 0, CGImageGetColorSpace(CGImage), CGImageAlphaInfo.PremultipliedLast.rawValue)!
CGContextConcatCTM(ctx, transform)
switch imageOrientation {
case UIImageOrientation.Left, UIImageOrientation.LeftMirrored, UIImageOrientation.Right, UIImageOrientation.RightMirrored:
CGContextDrawImage(ctx, CGRectMake(0, 0, size.height, size.width), CGImage)
break
default:
CGContextDrawImage(ctx, CGRectMake(0, 0, size.width, size.height), CGImage)
break
}
let cgImage: CGImageRef = CGBitmapContextCreateImage(ctx)!
return UIImage(CGImage: cgImage)
}
}
Upvotes: 2
Reputation: 647
In Swift you should do this:
videoOutput = AVCaptureVideoDataOutput()
videoOutput!.setSampleBufferDelegate(self, queue: dispatch_queue_create("sample buffer delegate", DISPATCH_QUEUE_SERIAL))
if captureSession!.canAddOutput(self.videoOutput) {
captureSession!.addOutput(self.videoOutput)
}
videoOutput!.connectionWithMediaType(AVMediaTypeVideo).videoOrientation = AVCaptureVideoOrientation.PortraitUpsideDown
It works perfectly for me!
Upvotes: 1
Reputation: 77631
Well, it's taken me fracking forever but I've done it!
The bit of code I was looking for is
[UIDevice currentDevice].orientation;
This goes in as so
AVCaptureConnection *videoConnection = [CameraVC connectionWithMediaType:AVMediaTypeVideo fromConnections:[imageCaptureOutput connections]];
if ([videoConnection isVideoOrientationSupported])
{
[videoConnection setVideoOrientation:[UIDevice currentDevice].orientation];
}
And it works perfectly :D
Woop woop!
Upvotes: 46
Reputation: 418
This uses the view controller's orientation method. This works for me, hopefully works for you.
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
[super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
AVCaptureConnection *videoConnection = self.prevLayer.connection;
[videoConnection setVideoOrientation:(AVCaptureVideoOrientation)toInterfaceOrientation];
}
Upvotes: 1
Reputation: 643
Isn't this a little cleaner?
AVCaptureVideoOrientation newOrientation;
switch ([[UIDevice currentDevice] orientation]) {
case UIDeviceOrientationPortrait:
newOrientation = AVCaptureVideoOrientationPortrait;
break;
case UIDeviceOrientationPortraitUpsideDown:
newOrientation = AVCaptureVideoOrientationPortraitUpsideDown;
break;
case UIDeviceOrientationLandscapeLeft:
newOrientation = AVCaptureVideoOrientationLandscapeRight;
break;
case UIDeviceOrientationLandscapeRight:
newOrientation = AVCaptureVideoOrientationLandscapeLeft;
break;
default:
newOrientation = AVCaptureVideoOrientationPortrait;
}
[stillConnection setVideoOrientation: newOrientation];
Upvotes: 15
Reputation: 1292
If you're using AVCaptureVideoPreviewLayer you can do the following inside your view controller.
(assuming you have an instance of AVCaptureVideoPreviewLayer called "previewLayer")
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
[self.previewLayer setOrientation:[[UIDevice currentDevice] orientation]];
}
Upvotes: 3
Reputation: 3612
You can also create an intermediate CIImage, and grab the properties dictionary
NSDictionary *propDict = [aCIImage properties];
NSString *orientString = [propDict objectForKey:kCGImagePropertyOrientation];
And Transform accordingly :)
I love how easy it is to access all this image metadata in iOS5!
Upvotes: 0
Reputation: 4634
The following is from AVCam, I added too it:
- (void)deviceOrientationDidChange{
UIDeviceOrientation deviceOrientation = [[UIDevice currentDevice] orientation];
AVCaptureVideoOrientation newOrientation;
if (deviceOrientation == UIDeviceOrientationPortrait){
NSLog(@"deviceOrientationDidChange - Portrait");
newOrientation = AVCaptureVideoOrientationPortrait;
}
else if (deviceOrientation == UIDeviceOrientationPortraitUpsideDown){
NSLog(@"deviceOrientationDidChange - UpsideDown");
newOrientation = AVCaptureVideoOrientationPortraitUpsideDown;
}
// AVCapture and UIDevice have opposite meanings for landscape left and right (AVCapture orientation is the same as UIInterfaceOrientation)
else if (deviceOrientation == UIDeviceOrientationLandscapeLeft){
NSLog(@"deviceOrientationDidChange - LandscapeLeft");
newOrientation = AVCaptureVideoOrientationLandscapeRight;
}
else if (deviceOrientation == UIDeviceOrientationLandscapeRight){
NSLog(@"deviceOrientationDidChange - LandscapeRight");
newOrientation = AVCaptureVideoOrientationLandscapeLeft;
}
else if (deviceOrientation == UIDeviceOrientationUnknown){
NSLog(@"deviceOrientationDidChange - Unknown ");
newOrientation = AVCaptureVideoOrientationPortrait;
}
else{
NSLog(@"deviceOrientationDidChange - Face Up or Down");
newOrientation = AVCaptureVideoOrientationPortrait;
}
[self setOrientation:newOrientation];
}
And be sure to add this to your init method:
NSNotificationCenter *notificationCenter = [NSNotificationCenter defaultCenter];
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[notificationCenter addObserver:self
selector:@selector(deviceOrientationDidChange)
name:UIDeviceOrientationDidChangeNotification object:nil];
[self setOrientation:AVCaptureVideoOrientationPortrait];
Upvotes: 11
Reputation: 41
there are two things to notice
a) as Brian King wrote - LandscapeRight and LandscapeLeft are swapped in the enumeration. see AVCamCaptureManager example:
// AVCapture and UIDevice have opposite meanings for landscape left and right (AVCapture orientation is the same as UIInterfaceOrientation)
else if (deviceOrientation == UIDeviceOrientationLandscapeLeft)
orientation = AVCaptureVideoOrientationLandscapeRight;
else if (deviceOrientation == UIDeviceOrientationLandscapeRight)
orientation = AVCaptureVideoOrientationLandscapeLeft;
b) There are also UIDeviceOrientationFaceUp
and UIDeviceOrientationFaceDown
states, that if you try to set as the video orientation, your video will fail recording. Make sure you don't use them when calling [UIDevice currentDevice].orientation
!
Upvotes: 4
Reputation: 988
How to use with AVCaptureFileOutput ?
- (void)detectVideoOrientation:(AVCaptureFileOutput *)captureOutput {
for(int i = 0; i < [[captureOutput connections] count]; i++) {
AVCaptureConnection *captureConnection = [[captureOutput connections] objectAtIndex:i];
if([captureConnection isVideoOrientationSupported]) {
[captureConnection setVideoOrientation:[[UIDevice currentDevice] orientation]];
}
}
}
Upvotes: -1