Reputation: 1178
I have a spritekit game which I have a highscore in. It uses NSUser Default. But I get the highscore 2, and then I close the app completely, and then open it it shows my highscore 2, and then get one as a score. It remains as 2. However, I close the app again and open it, it shows the highscore 1. Why does it do this? This is my code. Does the if condition not work? Note: This is just narrowed down to Highscore code.
import SpriteKit
//In the DidMoveToView function
if let Highscore1 = defaults.stringForKey("Highscore"){
HighScoreLabel.text = "HIGHSCORE: \(Highscore1)"
}
//In the touches began func
//Making what happens when the User Fails and a new highscore is achieved
if Score > highscore {
defaults.setObject("\(Score)", forKey: "Highscore")
}
Thank you in advance
Upvotes: 0
Views: 49
Reputation: 107131
The issue is you are reading the highscore from NSUserDefaults
and showing it in the HighScoreLabel
. But you didn't assigned/stored the value in highscore
variable, because of that it remains at 0. That makes the following condition true when you open the app and plays for the first time:
if Score > highscore {
defaults.setObject("\(Score)", forKey: "Highscore")
}
You need to change the high score reading part like:
if let Highscore1 = defaults.stringForKey("Highscore") {
HighScoreLabel.text = "HIGHSCORE: \(Highscore1)"
// Storing current high score to variable
highscore = Int(Highscore1)
}
Upvotes: 1