Reputation: 7360
I know there are some answers (e.g. here, here or here), but I can't get it to work:
Consider a MWE main.cpp
// depending on the source of the example,
// one of the two includes is used
//#include <SDL2/SDL.h>
#include "SDL.h"
int main() {
//Start SDL
SDL_Init( SDL_INIT_EVERYTHING );
//Quit SDL
SDL_Quit();
return 0;
}
I downloaded SDL2 v2.0.4 on OS X 10.11 and copied the SDL2.framework file into the /Library/Frameworks folder.
Now I am trying to find a working CMake script to compile main.cpp.
First i tried
find_package(SDL)
add_executable(example main.cpp)
target_include_directories(example ${SDL_INCLUDE_DIR})
target_link_libraries(example ${SDL_LIBRARY})
But I get the error message
Could NOT find SDL (missing: SDL_LIBRARY) (found version "2.0.4")
CMake Error at CMakeLists.txt:3 (target_include_directories):
target_include_directories called with invalid arguments
If I included FindSDL2.cmake in a cmake subdirectory and use the script
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
add_executable(example main.cpp)
CMake works, but I get a linker error:
Undefined symbols for architecture x86_64:
"_SDL_Init", referenced from:
_main in main.cpp.o
"_SDL_Quit", referenced from:
_main in main.cpp.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Do you have any idea what my problems are and how I can use SDL2 properly this way?
Upvotes: 2
Views: 6125
Reputation: 19751
you need to add target_link_libraries(YOUR_TARGET ${SDL2_LIBRARY})
for your target - it's not linking against sdl.
If you run make VERBOSE=1
you can see the actual link.
Upvotes: 3