Reputation: 71
I have an application in the market for a year. Last week, I have changed the source code of my app. When I wanted to build the release version Android Studio throws an Error:
"Error: Expected a color resource id (R.color.) but received an RGB integer [ResourceType]"
Color is only used in this part of code and I haven't made any changes in this part:
if (android.os.Build.VERSION.SDK_INT >= 16) {
rlFlash.setBackground(new ColorDrawable
(Color.parseColor(("#86cc55"))));
}
else{
rlFlash.setBackgroundDrawable(new ColorDrawable
(Color.parseColor(("#86cc55"))));
}
It is so strange that in the Debug version Android studio didn't throw any error and I can build the apk.
Do you know whats happen??
Thanks.
Upvotes: 7
Views: 7315
Reputation: 835
Though it's too late, but this answer is for those who may still get this error while taking release build like me. Don't know if it's a solution or just workaround.
@SuppressLint("ResourceType")
Use this at your method signature like below where you get the error.
@SuppressLint("ResourceType")
public void aMethodWhereYouMayGetTheError(){
}
By using this you will be able to take release build without that error.
Upvotes: 4
Reputation: 71
If you have used the anotation @ColorRes in this method then remove that. The apk will be generated successfully. Refer to SO Answer to clarify further about the lint checks. The answer is quoted below:
There are Java annotations to support these checks in your own code. They can all be found in the android.support.annotations package: IdRes DrawableRes LayoutRes StringRes ColorRes &c In this case, for example, I could use:
private void mySetContentView(@LayoutRes int resourceId) {
setContentView(resourceId);
}
and Android Studio will check that the provided resource id is indeed for a layout. Moreover, these annotations are exported, so they can be especially useful when designing a library.
Upvotes: 1
Reputation: 1313
Do it like this:
rlFlash.setBackgroundColor(Color.parseColor("#86cc55"));
Upvotes: 5