Reputation: 11
As I work and update a class, I want a class instance that is already created to be updated. How do I go about doing that?
class MyClass:
""" """
def __init__(self):
def myMethod(self, case):
print 'hello'
classInstance = MyClass()
I run Python inside of Maya and on software start the instance is created. When I call classInstance.myMethod() it always prints 'hello' even if I change this.
Thank you,
/Christian
More complete example:
class MayaCore:
'''
Super class and foundational Maya utility library
'''
def __init__(self):
""" MayaCore.__init__(): set initial parameters """
#maya info
self.mayaVer = self.getMayaVersion()
def convertToPyNode(self, node):
"""
SYNOPSIS: checks and converts to PyNode
INPUTS: (string?/PyNode?) node: node name
RETURNS: (PyNode) node
"""
if not re.search('pymel', str(node.__class__)):
if not node.__class__ == str and re.search('Meta', str(node)): return node # pass Meta objects too
return PyNode(node)
else: return node
def verifyMeshSelection(self, all=0):
"""
SYNOPSIS: Verifies the selection to be mesh transform
INPUTS: all = 0 - acts only on the first selected item
all = 1 - acts on all selected items
RETURNS: 0 if not mesh transform or nothing is selected
1 if all/first selected is mesh transform
"""
self.all = all
allSelected = []
error = 0
iSel = ls(sl=1)
if iSel != '':
if self.all: allSelected = ls(sl=1)
else:
allSelected.append(ls(sl=1)[0])
if allSelected:
for each in allSelected:
if nodeType(each) == 'transform' and nodeType(each.getShape()) == 'mesh':
pass
else: error = 1
else: error = 1
else: error = 1
if error: return 0
else: return 1
mCore = MayaCore()
The last line is inside the module file (mCore = MayaCore()). There are tons of methods inside the class so I have removed them to shorten the scrolling :-) Also there are import statements above the class but they screw up the formatting for some reason. Here they are:
from pymel.all import *
import re
from maya import OpenMaya as om
from our_libs.configobj import ConfigObj
if getMelGlobal('float', "mVersion") >= 2011:
from PyQt4 import QtGui, QtCore, uic
import sip
from maya import OpenMayaUI as omui
Inside Maya, we import this and subclasses of this class upon program start:
from our_maya.mayaCore import *
In other tools we write, we then call mCore.method() on a need basis. The caveat I am running into is that when I am going back to modify the mCore method and the instance call is already in play, I have to restart Maya for all the instances to get updated with the method change (they will still use the un-modified method).
Upvotes: 0
Views: 5092
Reputation: 50991
My other answer answers your original question, so I'm leaving it there, but I think what you really want is the reload
function.
import our_maya.mayaCore
reload(our_maya.mayaCore)
from our_maya.mayaCore import *
Do that after you change the class definition. Your new method ought to show up and be used by all the existing instances of your class.
Upvotes: 0
Reputation: 50991
Alright, trying again, but with a new understanding of the question:
class Foo(object):
def method(self):
print "Before"
f = Foo()
f.method()
def new_method(self):
print "After"
Foo.method = new_method
f.method()
will print
Before
After
This will work with old style classes too. The key is modifying the class, not overriding the class's name.
Upvotes: 1
Reputation: 375754
You'll have to provide more details about what you are doing, but Python instances don't store methods, they always get them from their class. So if you change the method on the class, existing instances will see the new method.
Upvotes: 0