Reputation:
Big edit:
I have a code in which I have to add a constant member in a inherited class by using _elemente (which is a vector). Not to add a member in the inherited classes, just by using _elemente. In every inherited classes (let's say B, C, D and E) I withh have MAX_VAL1, MAX_VAL2 and so on with different values. I tried:
#include <iostream>
#include <iomanip>
#include <vector>
typedef unsigned int Uint;
typedef vector<Uint> TVint;
typedef vector<Uint>::const_iterator TIterator;
class A
{
protected:
Uint _count;
TVint _elemente;
public:
//
};
class B : public A
{
const int MAX_VAL;
};
But it has a member and I don't have to have a member in the inherited class.
All the code here:
.h: http://pastebin.com/P3TZhWaV
.cpp: http://pastebin.com/ydwy2L5a
The work from the inherited classes is done using that constant members.
if MAX_VAL1 < count
{
throw Exception() {}
}
if (_elemente.size() == 0) // As _elemente is a vector from STL
{
_elemente.push_back(0);
}
for (int i = _elemente.size(); i < count; i++)
{
_elemente.push_back(_elemente[i * (i+1) / 2]);
}
}
I don't think that is correct as I have to use the Vector from STL and I don't really think that is the way the constant member from a inherited class without the actual member declared should be added. Thanks for your help.
Upvotes: 2
Views: 2551
Reputation: 1575
If you want to access it statically, you can do it by using templates :
ABase
gives polymorphic access to valueA
gives static access to valueB
and C
are examples of usage.
// This is the polymorphic root class
class ABase
{
public:
ABase(int maxV) : _maxV(maxV) {}
int maxValue() { return _maxV; }
private:
int _maxV;
};
// This class gives static method
template<int V_MaxValue>
class A : public ABase
{
public:
A() : ABase(V_MaxValue) {}
static int maxValue() { return V_MaxValue; }
};
class B : public A<42>
{
};
class C : public A<35>
{
};
// Static access (neex explicit class call) :
// B::maxValue() => 42
// C::maxValue() => 35
//
// Polymorphic call :
// ABase* poly = new B();
// poly->maxValue() => 42
Upvotes: 0
Reputation: 1918
Based on other comments it seems like you want a const number that is accessible in the base class which can have a different value depending on the derived class. You could achieve that like this: https://ideone.com/JC7z1P
output: A: 50 B: 80
#include <iostream>
using namespace std;
class Base
{
private:
const int aNumber;
public:
// CTOR
Base( const int _aNumber ) :
aNumber( _aNumber ) {}
// check value
int getNumber() const
{
return aNumber;
}
};
class A : public Base
{
public:
A() : Base( 50 ) {}
};
class B : public Base
{
public:
B() : Base( 80 ) {}
};
int main() {
A a;
B b;
std::cout << "A: " << a.getNumber() << std::endl;
std::cout << "B: " << b.getNumber() << std::endl;
return 0;
}
Upvotes: 1
Reputation: 8926
You could use a virtual function, something like this:
class A
{
virtual int max_val() const = 0;
protected:
Uint _count;
TVint _elemente;
public:
//
};
class B : public A
{
int max_val() const { return 42; }
};
if ( max_val() < _count ) ...
Upvotes: 1
Reputation: 76
When you write like
class B : public A
{
const int MAX_VAL;
};
what value do you expect B's class instance to hold with current approach? Have you tried to add ctor to B (to initialize MAX_VAL to some exact value), so that whole class definition should be like
class B : public A
{
const int MAX_VAL;
public:
B(int max_val):MAX_VAL(max_val) {}
};
Also, the code above shows a lot of unanswered questions. Some of them:
Have you tried to read Stroustrup or Lippman?
Upvotes: 0