Reputation: 1215
I'm trying to create the following flow:
Having a 'Base' class, with no params or functionality, just so i can hold Base pointers in a method.
Its derived class, is a template, which implements operator() on given template argument object type.
I'm trying, by using a pointer to base class, call the derived class operator(), in run-time.
I've tried implementing it using CRTP (https://en.wikipedia.org/wiki/Curiously_recurring_template_pattern) But that doesn't seem to work the-other-way-around - when the derived class is a class template.
Here is my code:
class Base {};
template<typename Ref_Obj, typename Obj_Type>
class Derived : public Base {
private:
typedef bool (Ref_Obj::*Func_p)(Obj_Type) const;
Func_p m_func;
const Ref_Obj& m_db;
public:
Derived<Ref_Obj, Obj_Type>(const Ref_Obj& db, Func_p func): m_db(base), m_func(filter) {}
inline bool operator()(const Obj_Type& obj) const {
return (m_db.*m_func)(obj);
}
}
Now, usage is in another class template, that contains vector of Base class pointers, as follows, and have its own operator() :
template<typename Obj_Type2> /* Upon usage, Obj_Type2 is the same as Obj_Type, this is just to differ the two in the code here */
class BlaBla {
private:
std::vector<const Base *> m_vec;
public:
/* relevant constructors ... */
inline bool operator()(const Obj_Type2 &obj) const {
for(std::vector<const Base *>::const_iterator it = m_vec.begin(); it != m_vec.end(); ++it) {
/*** This is the problematic line V ***/
if( (*it).operator()(obj) ) { /* DO SOMETHING */ }
}
}
Of course the compiler is complaining that there is no matching function to call for in the problematic line that is marked in the code below, but i can't figure out a way to do the relevant call.
1st Solution that came to mind, is to create a virtual operator()(...), with a specific object type e.g. virtual operator()(const uint32_t &obj) in Base class, which works, but my intention is that operator()(...) will receive a variety of object types, and stating a virtual method for each of them is not elegant and seems to break all the template concept i want to implement here.
2nd Solution that came to mind, is somehow passing Ref_Obj and Obj_Type typenames to Base class, to be used in sort of interface method, that will use static_cast to call the appropriate Derived operator (As in CRTP) - But that doesn't seem to work because Derived class is a class template, and also BlaBla class doesn't directly know Ref_Obj typename.
Is there any other way to make the appropriate call to Deriver operator()
Upvotes: 2
Views: 1610
Reputation: 118292
There is no clear clean way to do this. The fundamental problem is that there is no such thing as a virtual template method.
The cleanest way I can think of doing this that implements complete type erasure is with a dynamic cast, and a virtual method:
class Base {
public:
virtual bool operator()(const Base &) const=0;
};
template<typename Ref_Obj, typename Obj_Type>
class Derived : public Base {
private:
typedef bool (Ref_Obj::*Func_p)(Obj_Type) const;
Func_p m_func;
const Ref_Obj& m_db;
public:
Derived<Ref_Obj, Obj_Type>(const Ref_Obj& db, Func_p func): m_db(base), m_func(filter) {}
inline bool operator()(const Base& obj) const override {
const Obj_Type *derived_obj=dynamic_cast<const Obj_Type *>(&obj);
if (!derived_obj)
{
throw; // Or maybe return false, or something...
}
return (m_db.*m_func)(*derived_obj);
}
};
Obj_Type
must also be derived from Base
. This gets the job done at runtime, but there is no compile-time type-checking.
The other approach is to bite the bullet, and forego 100% type erasure:
template<typename Obj_Type>
class Base {
public:
virtual bool operator()(const Obj_Type &) const=0;
};
template<typename Ref_Obj, typename Obj_Type>
class Derived : public Base<Obj_Type> {
private:
typedef bool (Ref_Obj::*Func_p)(Obj_Type) const;
Func_p m_func;
const Ref_Obj& m_db;
public:
Derived<Ref_Obj, Obj_Type>(const Ref_Obj& db, Func_p func): m_db(base), m_func(filter) {}
inline bool operator()(const Obj_Type& obj) const override {
return (m_db.*m_func)(obj);
}
};
So, you can still abstract away operator()
on some object to its pure interface, and define the details in the subclass.
Or, another alternative would be a combination of the two:
class SuperBase {
public:
virtual bool operator()(const Base &) const=0;
};
template<typename Obj_Type>
class Base : public SuperBase {
public:
virtual bool operator()(const Obj_Type &) const=0;
bool operator()(const Base &obj) const override
{
// Do the dynamic cast check, and forward it to the other
// operator().
}
};
Upvotes: 1