Reputation: 15
I'm developing a game on unity. Where there are units, with different functionalities but somehow same attributes.
What should i do?
create different script for each kind or make single with switch-cases and functions accordingly ?
What is the best practice to do?
Thanks in advance :)
for example: i have an angry guy and a calm guy, i have one basic inheritance of a person class, but inherited to the same class like unit, but in that i have different switch cases to determine angry , happy , calm and etc. should i make different classes for each of this is the right way to do ?
Upvotes: 0
Views: 367
Reputation: 2929
How about using Inheritance? https://msdn.microsoft.com/en-us/library/ms173149.aspx
public abstract class BaseUnit{
public void virtual DoSomething(){
// some default code
}
}
public class MyUnitType : BaseUnit{
public override void DoSomething(){
// my custom code if I do no want the default logic
}
}
Upvotes: 3