Reputation: 69
Now that I have changed the 'Commands' to 'commands' in the plugin.yml I get another error in my cmd when I run my server. The error says '.Jar file does not contain plugin.yml'.
This is my plugin.yml as of now:
name: Wand
version: 1.0
main: me.Pixel.Main
commands:
wand:
And this is my Main file currently:
package me.Pixel;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.ChatColor;
import org.bukkit.Effect;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.plugin.java.JavaPlugin;
public class Main extends JavaPlugin implements Listener {
public Main plugin;
public List<String> spells = new ArrayList<String>();
public getTargets getTargets = new getTargets();
public Spark spark = new Spark(this);
public PoisonWave poisonwave = new PoisonWave(this);
public DarkSpark darkSpark = new DarkSpark(this);
@Override
public void onEnable() {
plugin = this;
getServer().getPluginManager().registerEvents(this, this);
spells.add("Spark");
spells.add("PoisonWave");
spells.add("DarkSpark");
}
@Override
public boolean onCommand(CommandSender sender, Command command,
String label, String[] args) {
if(label.equalsIgnoreCase("wand")) {
if(!(sender instanceof Player)) {
sender.sendMessage(ChatColor.RED + "You need to be an in-game player to perform this action!");
} else {
Player p = (Player) sender;
if(sender.hasPermission("wand.wand")) {
ItemStack stack = new ItemStack(Material.BLAZE_ROD);
ItemMeta stackMeta = stack.getItemMeta();
stackMeta.setDisplayName(ChatColor.RED + "Empire Wand");
stack.setItemMeta(stackMeta);
p.getInventory().addItem(stack);
ChatUtilities.sendMessage(p, "You have got yourself a powerful Empire Wand!");
} else {
ChatUtilities.sendMessage(p, ChatColor.RED + "ERROR: No Permission!");
}
}
}
return false;
}
@EventHandler
public void onClick(PlayerInteractEvent e) {
if((e.getAction() == Action.RIGHT_CLICK_AIR) || e.getAction() == Action.RIGHT_CLICK_BLOCK) {
Player p = e.getPlayer();
ItemStack stack = p.getItemInHand();
if(stack != null && stack.getType() == Material.BLAZE_ROD && stack.hasItemMeta() && stack.getItemMeta().getDisplayName().equals(ChatColor.RED + "Empire Wand")) {
int SpellSelected = stack.getDurability();
if(SpellSelected < 2) {
stack.setDurability((short) (SpellSelected + 1));
p.getWorld().playEffect(p.getLocation(), Effect.STEP_SOUND, 119, 30);
} else {
stack.setDurability((short) 0);
}
ChatUtilities.sendMessage(p, "Selected: " + spells.get(SpellSelected));
}
}
if(e.getAction() == Action.LEFT_CLICK_AIR || e.getAction() == Action.LEFT_CLICK_BLOCK) {
Player p = e.getPlayer();
ItemStack stack = p.getItemInHand();
if(stack != null && stack.getType() == Material.BLAZE_ROD && stack.hasItemMeta() && stack.getItemMeta().getDisplayName().equals(ChatColor.RED + "Empire Wand")) {
int SpellSelected = stack.getDurability();
if(SpellSelected == 1) {
this.spark.onCast(p);
} else if (SpellSelected == 0) {
this.poisonwave.onCast(p);
}
}
}
}
}
Upvotes: 0
Views: 165
Reputation: 1271
The plugin.yml
file is case senstitive, the name of the list of commands needs to be all lowercase (commands
instead of Commands
). Since you currently have it capitalized, Bukkit/Spigot doesn't register any commands thus resulting in an "Unknown command. Type "/help" for help.
" message if you test the /wand
command (I'm assuming this is the error you're getting, as you didn't describe the problem nor the expected behavior, but this is what happened when I tested the code, and correcting the name of the commands list made the command execute).
Upvotes: 0
Reputation: 76
name: Wand
version: 1.0
main: me.Pixel.Main
commands:
wand:
Your plugin.yml file isn't valid. 'commands' must be all lower case, and there must be 2 spaces before wand.
Also, you should not make commands that way. You should make external classes implementing the CommandExecutor Interface.
I think, if you do it this way, I think you must register the command. Like this:
getCommand("wand").setExecutor(this);
Upvotes: 1
Reputation: 111
You might need to update the player's inventory after adding the item with p.updateInventory()
. In your case, it would be something like this:
p.getInventory().addItem(stack);
p.updateInventory();
Upvotes: -2