Reputation: 71
i need to create a component using html5 canvas that given an image the user can paint on it and directly (via a kind of save button) upload it's customized version on the server.
Can i use html canvas for it ? Any suggestion ?
thx in advance
Upvotes: 7
Views: 4529
Reputation: 440
Note that this is currently dead-on-arrival for Android (up to and including 2.3). Please star this issue - http://code.google.com/p/android/issues/detail?id=7901
Upvotes: 1
Reputation: 30996
You can get the image as data-url like this:
var dataUrl = document.getElementById('your-canvas').toDataURL();
You could then send this (very long string) to the server and save it to a file after decoding it (it is encoded in base64).
EDIT: Remember to submit this via POST
, as suggested in the comments. GET
has some length-limits in various browsers, so its likely to exceed those limits with such a huge amout of data.
Upvotes: 6